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AppGameKit Classic Chat / Problems to complie AGK 108B9 windows template for VS2010

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Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 2nd Apr 2013 14:52
Hi guys,

I'm working in my 1st game for mobile devices with AppGameKit T1, Magical Gloves: The Lost Volume.

This is the game profile, on my website:

http://www.nurendsoft.es/games.php?LNG=EN&SECTION=game_list&PAGE=ML-201301

Now, I'm trying to compile my own player for Intel AppUp with VS2010 Express, but appear a lot of errors with AGKWindows.lib.
I'm not an expert user of VS2010 and I don't know what I'm doing wrong.



Thanks to all

Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 2nd Apr 2013 15:04
It has already been established that the AppGameKit library for VS2010 is bad and they have promised to fix it for the next release.

Have you installed the Direct X SDK? That is part of the issue with the v1089 templates, they don't include the path to the Direct X SDK libraries in the link configuration.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 2nd Apr 2013 19:43
Hi Ancient Lady,

Yes, I've installed the SDK and I've added the path in the link configuration.

I followed the instructions of http://appgamekit.wikispaces.com/, but I did not know if I was doing it right or wrong.

Quote: "It has already been established that the AppGameKit library for VS2010 is bad and they have promised to fix it for the next release.
"


Ok, I will wait the next release and I will work hard to finish my new project.

Thanks again for your help

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 2nd Apr 2013 20:32
If you followed the instructions on the AppGameKit Wiki Templates page for the Direct X SDK, then you probably did it correctly.

We'll just have to wait for the next release.

Personally, since my WIP doesn't need any of the 3D stuff, it has stayed in v1076.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Jordi
13
Years of Service
User Offline
Joined: 20th Feb 2011
Location:
Posted: 3rd Apr 2013 14:36
Ok, I will try to use v1076

Thanks again Ancient Lady

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