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FPSC Classic Product Chat / FPSC To Doom3

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Nomad Soul
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Posted: 2nd Apr 2013 21:16 Edited at: 25th Aug 2013 00:51
Greetings

Most people probably remember me for porting the 1st level of Doom3 to FPSC. This was a project I enjoyed doing immensely and proud of given it was 5 years ago.



Whilst I wait along with everyone else for a beta to come along for FPSCR I thought I would try another project. What about the concept of taking the Doom3 engine and applying a similar development approach that FPSC uses!

It turns out Doom3 has a lot of similarities with FPSC e.g. brushes instead of segments, markers, zones, waypoints, lights and so on. You can even use the Doom3 editor in a top down view.

So during the last week I've gone through some tutorials and got myself an interesting little mod going called Nomad Mod. If anyone is interested in working on something until FPSCR gets a bt further along I would be interested to hear from you.

Here is a couple of screen shots:



You can now get Doom3 for only £5.99 which is worth it just for the modding opportunities alone.
http://store.steampowered.com/app/9050/?snr=1_6_4__421

Nomad Mod Blog:
http://nomadmod.blogspot.co.uk/



007
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Posted: 3rd Apr 2013 04:36
As we are in a kind of "off-topic" thread, i would to say yes, is very interesting. I think that DOOM3 Engine`s, which is the same engine that powered Call of Duty 4 (althought Infinity Ward modified the original DOOM 3 engine), regardless being a little old and outdated (the id Tech 4), it has some good features, especially the lighing, shaders and ragdolls.

I do have DOOM III, i played it a lot, and i was amazed with the graphics, on that time.

I know DOOM III editor is the GTK Radiant, i have it installed in my PC (i used it to open Call of Duty 4 Maps).

I love to try level editors, i think is something very cool when you open the level the guys created, and navigate through it, is something very cool.

Now, i am porting levels from Source Engine to FPSC (through 3dsmax). I can say, i discovered a method of importing the level entirely with models, textures and even lighting to 3dsmax, then i bake textures and export to FPSC exactly like in Source Engine! I think it is even more beautifull than the original, because i use a lot of max plugins and scripts, to add some special effects to the entirely lighting.

I think if i can find a way to export levels from GTK Radiant to 3dsmax, i think i can port the entirely DOOM III game to FPSC! WOW, i think this would be awesome, don`t you?

By the way, i loved your DOOM III remake in FPSC, really, you replicated almost perfectly the level environment!

Congratulations!

Goldenye 007 N64
RelMayer
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Posted: 3rd Apr 2013 10:53 Edited at: 3rd Apr 2013 10:56
Man, I'm an hardcore Doom 3 fan, a bit blocky but POM and lighting looks great, do you use Sikkmod ?

To 007, actually i think you could remake Doom 3 under FPSC engine, minus the dynamic lighting and other few things like the Guardian boss.

Excuse my grammar errors, I'm French.
s4real
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Posted: 3rd Apr 2013 21:46
Little bit off topic but nice shame it says :- Does not support Windows Vista/7

Wonder if there is patches for it.

best s4real

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Nomad Soul
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Posted: 4th Apr 2013 01:29 Edited at: 8th Aug 2013 02:23
@007

Im really interested in your mapping ideas and any reliable system for getting maps imported into FPSC would be hugely valuable at this point. I've just noticed your thread so am going to check it out.

Thanks for your kind words on my FPSC version of Doom 3. I would like to have another go with FPSCR when it comes out.

@RelMayer

Yeah I use the latest Sikkmod v1.2 which I integrated with my mod and Realistic Weapons mod v10 which makes the guns feel and sound much better.

Thanks for noticing the POM which I just started adding. I'm still having some trial and error with my heightmaps as this isnt something I'm used to working with.

@s4real

Thats strange. I'm running Doom 3 on Windows 7 and the only thing I needed to do was disable aero theme on the desktop and its fine.

Belacios
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Posted: 4th Apr 2013 06:34
Oh my God!
That's INCREDIBLE Nomad! Simply AMAZING, good job!
I've always dreamed with Dynamic Shadows on FPSC!

Seriously, that must be the most awesome mod that I've ever seen! I need this!

http://www.indiedb.com/games/sem-sada-no-way-out
RelMayer
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Posted: 4th Apr 2013 15:32
This is not FPSC, it's id Tech 4

Excuse my grammar errors, I'm French.
Belacios
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Posted: 4th Apr 2013 16:00
Quote: "This is not FPSC, it's id Tech 4 "

Aww... Really? @_@
Now I'm sad. D:

http://www.indiedb.com/games/sem-sada-no-way-out
Nomad Soul
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Posted: 5th Apr 2013 00:59
@Belacios

Don't be sad. Nomad Mod is going to be an open source project for ID Tech 4. Here are the features you will get out of box:

- Full integration with Sikkmod v1.2
- Full integration with Realistic Weapons mod v10
- Bloom, Depth of Field, Motion Blur, Color Grading, HDR, SSAO
- Bump Mapping, Specular Mapping, Parallax Occlusion Mapping
- Fully unified dynamic lighting and shadows
- Ragdolls (enemies do not disappear once killed)
- Flashlight added to pistol (can be added to other guns)

I plan to create some prefabs that can be used in exactly the same way as FPSC like segment walls, floors and ceilings where you can easily replace the textures in Nomad Mod with your own.

I will also provide an example map with things like sound, music zones, trigger zones, lights, entities, weapons and waypoints for enemies to follow which you can use as a guide.

Nomad Mod will be setup with all the folders and files needed to build your own mod so you don't need to go through the pain of figuring out all the boring stuff.

Send me an email (email button below) if you want to use Nomad Mod.

This is a part time project for me until FPSCR is released after which I will be developing with that full time but I figured some other people might be interested in this as FPSCR is a way off yet.

Belacios
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Posted: 5th Apr 2013 15:27 Edited at: 5th Apr 2013 15:33
Whoa, that sounds awesome!

Quote: "Send me an email (email button below) if you want to use Nomad Mod."


REALLY? Of course I want it. haha.
THANKS A LOT Nomad! You are the best!

(I've sent you an e-mail)

http://www.indiedb.com/games/sem-sada-no-way-out
Nomad Soul
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Posted: 16th Apr 2013 00:40 Edited at: 8th Aug 2013 02:24
Hi

I have completed the demo map for Nomad Mod v1.0 which includes the following features:

+ Bloom, depth of field, motion blur, color grading
+ Bump, specular, parallax mapping
+ Realistic weapons and explosions
+ Added flashlight to pistol
+ Custom textures and sounds
+ Custom PDA system and data
+ Custom objectives
+ Blood and particle effects
+ Doors and ladders
+ Ragdolls for monsters
+ Removed player footsteps

In version 2.0 of Nomad Mod I am going to create all of the prefabs that can be used to build rooms and maps just like in FPSC.

BlackFox
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Posted: 16th Apr 2013 02:17
This is some high quality work, Nomad. Great job!!


There's no problem that can't be solved without applying a little scripting.
BULLSHOCK 2
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Posted: 16th Apr 2013 02:38
Looks freaking amazing...Im impressed!!!!

Nomad Soul
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Posted: 3rd Jun 2013 03:43 Edited at: 8th Aug 2013 02:23
All

Nomadmod v1.0 is now released. You can download it from my blog:

http://nomadmod.blogspot.co.uk

In the next release I will add the prefabs which will make map creation very simple for people that want to try modding with ID Tech 4.

The current release gives you an example map with all the basic elements you will need such as trigger zones, waypoints for enemies, sound zones, doors, ladders, exploding barrels and items for the player. It also shows you how to create custom objectives which get updated in your PDA.

DarthBasicVader
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Posted: 3rd Jun 2013 22:35
Naah!! I can't believe it's FPSC ... maybe i need to re-read the entire thread ...

Riccardo
s4real
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Posted: 4th Jun 2013 02:15
As good as this is this thread should be locked or moved to general chat as it has nothing to do with fpsc at all.

I respect your work with fpsc and nice to show what you are working on and is very good as well but this is def not the thread to be showing this in and I'm surprised a mod not done this yet.

best s4real

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Nomad Soul
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Posted: 4th Jun 2013 02:40
Agreed s4real

I have released the mod now and any further progress can be viewed on my blog.

This is really just to pass the time until FPSCR surfaces but it could be used for some interesting projects.

Mods please lock this thread.

BlackFox
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Posted: 4th Jun 2013 02:48
I enjoyed reading up on your progress in your blog. The results look great with the work you put into this.


There's no problem that can't be solved without applying a little scripting.
Nomad Soul
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Posted: 4th Jun 2013 03:13
Thanks BlackFox

The blog is actually a little behind my progress but I'll be bringing it up to date shortly and continuing from there.

Before I finish with it I want to include some other features like the interactive GUI's, elevators and create a number of prefabs that can be connected for making rooms etc.

Basically I will continue working on this until FPSCR reaches a point where I can invest all of my time into that.

Nomad Soul
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Posted: 8th Aug 2013 22:23 Edited at: 24th Aug 2013 21:49
All

Lee announced FPSC Reloaded is going to be delayed from October until some time around Christmas which has afforded me a little more time to work on NomadMod.

I've just finished v1.2 which has brought with it some exciting new features such as iron sights, searching dead enemies, water and I've integrated depth of field with iron sights which really adds to the visuals.

Here is a full list of the finished features in v1.2:

+ Iron Sights / Aiming
+ Depth of Field
+ Cinematic Bloom
+ Motion Blur
+ Color Grading
+ Bump, Specular, Parallax Mapping
+ Ragdoll Physics
+ Scavenge Enemies
+ Alternate Fire
+ Realistic Weapons and Explosions
+ Water (Reflection / Refraction)
+ Skydome / Moving Clouds
+ Custom Textures and Sounds
+ Blood / Particle Effects
+ Doors and Ladders
+ Custom PDA System
+ Custom Objectives / Locations



Please watch in full screen with HD quality to see the shaders properly.

I will provide a link to download NomadMod v1.2 from my blog shortly.
http://nomadmod.blogspot.co.uk/

With some luck I will able to squeeze in a v1.3 before Reloaded with a few more features and the prefabs to build levels in a similar way to FPSC.

AaronGlass
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Posted: 22nd Aug 2013 21:49
That's incredible. Love it man, stoked to see these new things integrated into FPSC.

www.MonumentProductions.com
s4real
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Posted: 23rd Aug 2013 17:42
Quote: "stoked to see these new things integrated into FPSC."


Maybe reloaded will add these thing but you do know that this thread has nothing to do with fpsc at all.

Nice work on the mod in a none related engine that has nothing to do with fpsc lol.

I thought a mod would of closed the thread being it has nothing to do with fpsc.

best s4real

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Nomad Soul
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Posted: 23rd Aug 2013 23:41 Edited at: 24th Aug 2013 22:09
Indeed this isn't an actual FPSC mod but the idea behind it was to try and do something with ID Tech 4 which could help people create games with an easier learning curve like FPSC has.

With NomadMod v1.2 I have added all the features I wanted to put in there and the final step was originally to build a series of prefabs that could be used in the same way as FPSC segments.

However as luck would have it I've come across a tool another developer has made to create maps using blocks from a top down perspective which allows layers, doors, floors, ceilings, walls and lights.

I've integrated this with NomadMod so now people will now be able to create their basic room layouts then populate them with enemies, guns, ammo and entities just like in FPSC.

Here is a screenshot of the mapeditor tool and a basic map I created with it:



Then after clicking the export to Doom3 button you can see it gets perfectly imported into the ID Tech 4 map editor:



Here is an ingame shot with the player:



This map took literally a couple of minutes to make so I think people will really enjoy making maps this way and getting all the benefits of NomadMod like Depth of Field.



Nomad Soul
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Posted: 25th Aug 2013 00:47 Edited at: 25th Aug 2013 01:54
This will be my last post on this thread as I've now completed integrating all of the core features I wanted to get into Nomad Mod.

I've integrated the map editor tool into the v1.2 download and created an example map for people to look at.

I will continue to update the mod on my blog with updates for the map editor tool which is currently in alpha (but already usable) and can be used with all the features of Nomad Mod.

Time to get back into some FPSC and have a play with X9 for the next few months until Reloaded comes along and consumes all of my time.

Nomad Mod Blog and Links:
http://nomadmod.blogspot.co.uk/

s4real
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Posted: 25th Aug 2013 02:01
@Nomad Soul :- Nice work on this and looks very good.

I might give you some stick not being on the right thread but thanks for sharing this with us as it is impressive work.

many thanks

s4real

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