Ah, got it. For the sake of not creating another thread, is a .dbo file interpreted by DBP as a one single textured file or is it seen as an archive of textured objects with their own IDs and Coordinates?
Reason asking is that if I am going to create my world in 3D World Studio, I want to make sure I can design my levels inside it completely. Say if I want to create a door that is only unlocked with a key, can I insert an entity of the modeled key in 3D world editor, perhaps on a table and then figure out its ID so that I could code in DBpro for that key object to be pick-up-able and usable?
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