Not really. There is only one collision shape for a sprite. It can be a square, circle or polygon. You can use up to 12 points to define the polygon yourself, if you want, but it must be concave only (no indents allowed).
This applies to either Tier, all the physics commands and stuff are the same in both Tiers.
You can, in theory, get the point the two sprites collide at. Then you check to see if it is on either side of the player (for hit from the side) or above the enemy (for player jumps on enemy).
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master