Hi everyone,
Finally when a long winter in Easten Europe (where 75 per cent of our team resides) came to the end, we now approach the latest stage of red-eye nights of coding, testing and drawing.
So here comes spring, and here comes Chalk&Crayon for iPad, the ultimate compilation of Objective-C and AppGameKit Tier2 commands!
Chalk&Crayon is a drawing application (and seems to be the first one made with AGK). It is intended to be a perfect playmate for children, with available options to draw with different colors and brush patterns, use photos from iPad memory or live camera capture, add clipart from included library and share created drawings in a few touches.
More screenshots for you here:
http://kirschapps.com/chalkandcrayon.html
We worked this app out for quite a while - starting with the early first prototype in October 2012. Some of the features were written from scratch, while some - thanks to TGC team and forum mates - were plugged in with ease. Following are just a few that we would like to highlite for you:
- Touch input controlled sprite cloning/placement algorithm with high refresh rates (stable 60 FPS for >80% of time on iPad with A6 processor);
- Full native iOS UI elements integration (thanks to xGEKKOx for templates and constructive dialogs);
- Image processing with OpenGL buffer dumping, per-pixel computing and memblock operations;
- Integrated extended-set fonts support with native system fonts availability;
- Color tools with HSL-based color operations (implemented HSL-to-RGB conversion and vice versa);
- Twitter, e-mail, user system settings operations for iOS... and more!
You can get Chalk&Crayon from the App Store right now:
https://itunes.apple.com/us/app/chalk-crayon/id604167613?mt=8&uo=4
Cheers,
tornado