Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / [WIP] [iOS] [Tier2] Chalk&Crayon - the first ever drawing application made with AGK!

Author
Message
tornado
18
Years of Service
User Offline
Joined: 21st Jul 2005
Location:
Posted: 4th Apr 2013 16:15 Edited at: 4th May 2013 19:13
Hi everyone,
Finally when a long winter in Easten Europe (where 75 per cent of our team resides) came to the end, we now approach the latest stage of red-eye nights of coding, testing and drawing.
So here comes spring, and here comes Chalk&Crayon for iPad, the ultimate compilation of Objective-C and AppGameKit Tier2 commands!



Chalk&Crayon is a drawing application (and seems to be the first one made with AGK). It is intended to be a perfect playmate for children, with available options to draw with different colors and brush patterns, use photos from iPad memory or live camera capture, add clipart from included library and share created drawings in a few touches.



More screenshots for you here: http://kirschapps.com/chalkandcrayon.html

We worked this app out for quite a while - starting with the early first prototype in October 2012. Some of the features were written from scratch, while some - thanks to TGC team and forum mates - were plugged in with ease. Following are just a few that we would like to highlite for you:

- Touch input controlled sprite cloning/placement algorithm with high refresh rates (stable 60 FPS for >80% of time on iPad with A6 processor);
- Full native iOS UI elements integration (thanks to xGEKKOx for templates and constructive dialogs);
- Image processing with OpenGL buffer dumping, per-pixel computing and memblock operations;
- Integrated extended-set fonts support with native system fonts availability;
- Color tools with HSL-based color operations (implemented HSL-to-RGB conversion and vice versa);
- Twitter, e-mail, user system settings operations for iOS... and more!

You can get Chalk&Crayon from the App Store right now:
https://itunes.apple.com/us/app/chalk-crayon/id604167613?mt=8&uo=4

Cheers,
tornado

tornado
18
Years of Service
User Offline
Joined: 21st Jul 2005
Location:
Posted: 6th Apr 2013 21:43
And one more video for you to enjoy



Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 6th Apr 2013 23:17
Looks really nice Really liked you 2nd movie. Both movies and the app look professional. I wish you good luck with it.


Demo 3 is out now!
tornado
18
Years of Service
User Offline
Joined: 21st Jul 2005
Location:
Posted: 7th Apr 2013 18:33
Thanks DA, great to hear from you! This is my first project which made all the long way from app::begin to store submission

tornado
18
Years of Service
User Offline
Joined: 21st Jul 2005
Location:
Posted: 27th Apr 2013 09:01
Update: green light for Chalk&Crayon in App Store! The release is scheduled to be on the 3rd of May and Chalk&Crayon for iPad will be available very soon

xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 4th May 2013 18:54
Nice and congratulation!!!!

Long life to Steve!
tornado
18
Years of Service
User Offline
Joined: 21st Jul 2005
Location:
Posted: 4th May 2013 19:12
Thanks Gekko!! And as you may know your Tier2 template is sooo wonderful!

3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 26th May 2013 02:02
a great use of mem-blocks. I got to say those memblocks are tricky.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.

Login to post a reply

Server time is: 2024-04-19 16:28:12
Your offset time is: 2024-04-19 16:28:12