Quote: "When the fullscreen property is set to 1 in the setup file, the specified resolution in that file is ignored and it uses whatever resolution the user's desktop is currently set to. There is currently no way in Tier 1 to get around this. If you use SetVirtualResolution(x,y) you can mimic a lower or higher resolution to an extent (e.g., if you set the virtual resolution to 1366x768 and run it fullscreen 1920x1080, it will stretch the graphics just as it would if using a lower resolution."
Exactly. But in 3D, no workaround for the moment ...it uses the native desktop/phone/tablet resolution ....
i will wait