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FPSC Classic Product Chat / Thinking of doing a little FPS tutorial

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DVader
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Posted: 13th Apr 2013 00:38
Hi everyone. I am thinking of doing a little youtube tutorial on the basics of FPS. Before I begin, I would like to ask your opinion on media, as I would like to make the finished demo available to download. Do I use the basic media included with FPS Creator, or extra model packs and such? I'd prefer to use some of the model packs as the basic ones are a little limited, but don't want to be distributing (TGC) media files that people can use in FPS for free.

What do you think? Am I worrying needlessly or should I stick with the basics and not install my packs? Any thoughts would be appreciated.

Tomahawk
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Posted: 13th Apr 2013 01:00
You should be fine using added model packs as long as they are in the game, and you don't give out the models, but i could be wrong.

DVader
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Posted: 13th Apr 2013 01:10 Edited at: 13th Apr 2013 01:11
But if I release the finished demo, surely the models would be included? I am unsure if you can get models out of a compiled game to work in FPS creator. If not it isn't an issue apart from people following the tutorial I suppose. Perhaps basic models are the best bet for that reason alone.

On a side note I have run into an unexpected issue. I decided to update to the latest beta only to find it crashes on boot up. I include a screen shot. Anyone else seen this?

Tomahawk
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Posted: 13th Apr 2013 02:14
It's fine if the models are in the game because all of the free games on the fours have model packs in them. It should be ok as long as you don't give out the models sepertly, example having the game download then also the fow load for the model packs. You might want to gets a second opinion though.


For the error run FPSC as administrator

DVader
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Posted: 13th Apr 2013 02:23
I forgot about all those free games out there. Still better to check first. I think for the purposes of a tutorial I will be probably better sticking to stuff anyone can use.
Regarding the crash, I tried that already, but no luck. I'm downloading FPS Creator now rather than using my disk, I figure it must be newer. Perhaps the update doesn't work with the original? I'll soon see when it has finished downloading I suppose.

rolfy
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Posted: 13th Apr 2013 02:24 Edited at: 13th Apr 2013 02:33
If its a built game I dont see the difference between released demo's around here and one for a tutorial. If you intend to release as an fpm map along with the media you would be breaking the license even with stock.

If using a map they should have the stock media anyhow although some of it isn't included in the free version.

The current download in your purchased history is the same release as the disk version V1.0, you might want to install a recent update if its a tutorial maybe stick with stable release V1.19

I don't trip over...I do random gravity checks.
DVader
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Posted: 13th Apr 2013 02:39 Edited at: 13th Apr 2013 05:52
Ah yes, that may be a better idea. I won't be needing any new fancy options for this. I'm surprised there isn't an update in my purchase history for it, but I should imagine I will find it here somewhere. I would only be releasing the final build, no map, I will be expecting people to be using the free version at least, although I'm not sure what extras you get with the full version offhand.

Edit- works fine with the older patch. So now all I have to do is get back acquainted with it, as it's been awhile. Not seen many FPS tuts out there, so I can hopefully address that. With reloaded coming out, any extra publicity could probably help.

Nickydude
Retired Moderator
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Posted: 13th Apr 2013 18:18
I think most of us who have been around long enough have considered making some sort of FPSC Tutorial so good luck DVader!

Just to clear things up a bit:

Yes, you can release a 'compiled' demo / tutorial game.
Yes, you can release an FPM that people can load into their own FPSC.
NO, you can't release any models that might go with that FPM (even stock ones).

So if releasing an FPM then you'll either have to use stock models or tell people which models they must purchase.

I reject your reality and substitute my own...
BULLSHOCK 2
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Posted: 15th Apr 2013 01:57
Nickydude pretty much cleared it up.

A tutorial like this would be awesome! its always great to see the community helping the community!!!



BlackFox
FPSC Master
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Posted: 15th Apr 2013 02:36 Edited at: 15th Apr 2013 03:05
Quote: "What do you think? Am I worrying needlessly or should I stick with the basics"


If you are doing the "basics", then keep in mind not everyone is using the newest update. Any scripting you may cover would have to have commands that all versions will have. Unless you are only covering a specific version.

Quote: "NO, you can't release any models that might go with that FPM (even stock ones)."


Quote: "Nickydude pretty much cleared it up. "


Not quite. You can't release models in an FPM that belong to official packs, FPSC itself (stock models) or any models for sale. You can release models with the FPM if you made the models yourself and distribute it with the FPM. In other words, if my wife made the models/media for an FPM tutorial level and I made the FPM, I can provide both the FPM and the models/media. I could not make an FPM with Model Pack 8 and distribute any models/media from MP8 with the FPM.


There's no problem that can't be solved without applying a little scripting.
DVader
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Posted: 17th Apr 2013 20:16
Thanks for the advice all, I'm sticking with default media for now. I tried recording a first try earlier, but have found a problem. I'm using Fraps, but after trying to record it I found it crashed out. The recorded video it managed had the main view, but no menu's etc, so not great for showing what you are up to. I can only guess that I need to change fraps to desktop mode rather than game, but in case anyone has done this before and encountered this problem I thought I would mention it.

I'll have another go, without doing a complete tutorial, lol, and get it sussed I hope. So annoying doing all that to find it crash and burn

rolfy
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Posted: 17th Apr 2013 23:10
All the effort it takes at first will ease off once you get it all up and running the way you want it. Many will appreciate your tutorial once its done so don't give up.
Concentrate at first on getting things working smoothly then work on how you want to present it, it will pay off,

I don't trip over...I do random gravity checks.
DVader
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Posted: 18th Apr 2013 20:33
Hi, done a fair few tests today, but still having issues. I can now get the options to show on the video, but the lag seems huge. I don't suppose anyone knows any better software for capturing possibly? I seem to remember a free open source program that was quite good, but cannot remember the name. I have tried recording game footage in the past, and had no problems even at 1080p, so I figure my machine must be up to it (I'm using 720p for this, as 1080p videos can get a little large, and take an age to encode.)

BlackFox
FPSC Master
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Posted: 19th Apr 2013 01:06
Quote: "I don't suppose anyone knows any better software for capturing possibly?"


We use either CamStudio or MSI Afterburner.


There's no problem that can't be solved without applying a little scripting.
DVader
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Posted: 19th Apr 2013 16:28
Ah CamStudio, that was the one! Thanks!

BULLSHOCK 2
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Posted: 21st Apr 2013 23:32
Ive always used Camtasia for screen recording. The best option by far imo, however its not free.

http://www.techsmith.com/camtasia.html

DVader
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Posted: 22nd Apr 2013 00:03
I've pretty much given up on capturing now, and am hoping to use a camera instead, once I have a tripod to use. Not sure how good it will be, (just using a phone for it) but it should be better than anything I have managed to capture with software so far. I am rather pot-less at the moment (as ever), so I am hoping to use what I have, or find a free option for now. I am nothing if not determined though, so I will get something done relatively soon.

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