I'm not sure how texturepacker writes it's file so you might have to edit it a bit. In AppGameKit the subimages files are written like this
Quote: "
back1.png:0:0:256:128
go.png:768:0:128:128
back.png:896:0:128:128
"
You have the name of the file to load then the top left 2 (x,y) coordinates and then the bottom right (x,y) ones of your sub image.
then rename the file xxxxx subimages.txt so for the climb example you'd have to rename the file
climb subimages.txt
Then to use that given your Climb.png example here is the code you would need
// load the altas image
LoadImage(800,"climb.png")
//load the subimages
LoadSubImage(1,800,"go.png")
LoadSubImage(2,800,"back.png")
LoadSubImage(3,800,"back1.png")