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FPSC Classic Product Chat / FPSC Shader Problem

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Kemerd
13
Years of Service
User Offline
Joined: 8th Apr 2013
Location:
Posted: 21st Apr 2013 07:01
Well I downloaded the Horror Shader (so that entities don't glow in the dark), and added it to my entities. Problem is, the entities disappear, poof, when I add the effect/shader.

I tried the cleaner, tried resetting PC.

Works fine without shader... so..

Any help?

I can't have a game without this shader.

Thanks in advance.

Meh
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 21st Apr 2013 19:04 Edited at: 21st Apr 2013 19:06
Check the FPE of the entity you are using. The texture line-> see if it is using a JPG texture. If so, it will need to be changed to either a DDS, TGA.

Also some shaders require the textures to have format such as "texture1_d.dds", "texture1_d2.dds", "texture1_n.dds", "texture1_s.dds", etc. You can usually view the shader and it mentions what is needed. For example, the shader "bumpbone.fx" calls for a "bump, diffuse, and specular" textures. Another example is the shader "illuminationent.fx" which requires "texturename_D.tga" and "texturename_I.tga".


There's no problem that can't be solved without applying a little scripting.
Kemerd
13
Years of Service
User Offline
Joined: 8th Apr 2013
Location:
Posted: 22nd Apr 2013 12:37
The thing is, I'm not using a .jpg texture. Even if it's dds it dissapears if it's dynamic.

I'm using:

http://forum.thegamecreators.com/?m=forum_view&t=155573&b=21

Meh

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