Hey guys, just thought I'd post this here for anybody interested, this is a work in progress Text RPG.
Firstly let me address a few issues:
Yes I know there are tons of Dark BASIC Text RPG's out there, I'm posting this one because it will be huge and provide possibly 100+ hours of gameplay.
No the game is not currently in a playable state, it won't be for a short while, I still need to sort out a basic inventory system.
Phew, okay with that out of the way, allow me to introduce
---===### Etheria ###===---
Screenshots:

The name you enter here is your profile name.

Each profile can have a maximum of 3 Characters, and the Champions names are automatically pulled from the file and displayed, "New Champion" is displayed if no file exists.

With debug mode on, when you attempt to load a champion, it will first display all the data stored in the file, all the fields are self explanatory excluding "Prog" this is a currently unimplemented variable to prevent having to start the story from scratch every time you load.

The backstory, currently this displays every time you load or create a champion, however once the Prog variable is implemented, continuing past this screen will set Prog to 1 and this screen will only be shown if Prog < 1

Really this is a null choice as both options lead to the same outcome, the weapon choice screen.

This is the weapon choice screen that is displayed when you state that you are not ready in the previous screen, currently Inventory is not implemented as I need to learn a fair amount about variables and arrays first.

The chapter Splash Screen, once the Prog variable is implemented, prog will be set to 2 upon continuing past this screen, and everything prior to this screen will only be displayed if prog < 2
So that's pretty much it, other than character creation, I will add the 2 screenshots for this at some point.
I would appreciate any advice, feedback or pointers in this endeavor, in case anybody has any efficiency boosting or optimizing tips *hint hint*
http://goo.gl/Av3gl This is the changelog and sourcecode.
Footnote: Whilst this is currently a text RPG, and the only "graphics" used are non-functional, aesthetic ASCII art (See green Title above every screen, Chapter Start splash screen) I do at some point intend to add static images, for things such as, finding a new item (Picture of item) fighting an enemy (Picture of enemy) talking to an NPC (picture of.. you get the idea).