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AppGameKit Classic Chat / Shaders in 2D?

Author
Message
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 29th Apr 2013 10:50
Is there any way to use shaders on a sprite or image?

"You're all wrong. You're all idiots." ~Fluffy Rabbit
Arbrakan
14
Years of Service
User Offline
Joined: 10th Oct 2010
Location: Geneva
Posted: 29th Apr 2013 11:04
Like this ? http://www.youtube.com/watch?v=q020X3KcFl8

This will be awesome, but I don't think AppGameKit can support 2D Shaders.
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 29th Apr 2013 15:04
That's way more advanced that what I was looking for. I just wanted to use a water shader to underline my tilemap.

"You're all wrong. You're all idiots." ~Fluffy Rabbit
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 29th Apr 2013 18:36
I have bugged paul of tgc for a long time about 2d shaders.

But you could also use 3d planes in the background or in front of sprites.

Simply adjust sprite and 3d depth to wath you desire.

The 3d part supports shaders.

I could try to make an sample but i dont have anytime to spare, as van b and my Project takes pretty much all my spare time after work.

Not everyone knows that agk sprites can be in front and in the back of displayed 3d.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 29th Apr 2013 20:16
This has been a requested feature by many users (myself included) but currently AppGameKit does not support 2d shaders of any kind--they must be applied to 3d objects.

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