Sir, i tried linking all libraries but it work fine under release build with no errors,but my game works only under debug mode and it shows the following error
1>------ Rebuild All started: Project: Fps for tutorial, Configuration: Debug Win32 ------
1>Deleting intermediate and output files for project 'Fps for tutorial', configuration 'Debug|Win32'
1>Compiling...
1>platform_win.cpp
1>mp_wrap.cpp
1>mp.cpp
1>Main.cpp
1>Generating Code...
1>Linking...
1>libcpmtd.lib(xdebug.obj) : error LNK2019: unresolved external symbol __malloc_dbg referenced in function "void * __cdecl operator new(unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??2@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)
1>libcpmtd.lib(xdebug.obj) : error LNK2019: unresolved external symbol __free_dbg referenced in function "void __cdecl operator delete(void *,struct std::_DebugHeapTag_t const &,char *,int)" (??3@YAXPAXABU_DebugHeapTag_t@std@@PADH@Z)
1>libcpmtd.lib(stdthrow.obj) : error LNK2019: unresolved external symbol __CrtDbgReportW referenced in function "void __cdecl std::_Debug_message(wchar_t const *,wchar_t const *,unsigned int)" (?_Debug_message@std@@YAXPB_W0I@Z)
1>Debug\Fps for tutorial.exe : fatal error LNK1120: 3 unresolved externals
1>Build log was saved at "file://c:\Users\TRAINEE-2\Desktop\FPS files\Fps complete\Fps for tutorial\Debug\BuildLog.htm"
1>Fps for tutorial - 4 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
can u suggest me any other particle engine which works with ".DBO" as format file which i am using as a map in my project....