Hi!
I have used the shader 'Normal Mapping.dbs' which is included with dark shader, it requires a Base texture, and a normal map to work where I have loaded suitable textures, played around with the slider until I was satisfied with the result. The result that displayed nicely in the preview window.
After that I selected 'export all' to a target directory that I made. Opening that directory I notice dbpro example code, trying to run that code, it runs but the cube is all black.
Moved the shader file to the effects folder in fpsc. Set up one of the segment fpe files to use that shader. But everything is black, even thou I placed the textures in the same directory.
I have also tried the above but exporting just the object shader as an .fx file
How do I make use of the shaders I make with dark shader?
I'm using FPSC 1,20 beta 17
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