This is again that we are missing a simple box collison command in agk.
You could also simply use sphere cast at the corners of your blocks.
This way do you get collision every time a block overlapps Another one.
With this do i mean you test for a sphere colliosion at all the corners of the Active block and can veary easy detect wath corner is overlapping.
My English is poor but i hope its clear wath i mean
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