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AppGameKit Classic Chat / AGK 108b11 Problems with Edit Box and On-Screen Keyboard

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Tone Dialer
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19
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Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 5th May 2013 11:14 Edited at: 5th May 2013 11:52
I am having problems with Edit Boxes and AGKb11, I am using the latest AppGameKit player on my Android devices.

1. The value of GetEditBoxChanged is always returning 0, so I cannot use it to test for completion of user input.

2. After entering text followed by Return, tapping the text box for a second (or subsequent time) gives it focus but often fails to bring up the on-screen keyboard, if I keep tapping the edit box the keyboard will sometimes appear.

Does anyone get a similar (or a different) result?



Thank you.

Markus
Valued Member
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Joined: 10th Apr 2004
Location: Germany
Posted: 5th May 2013 11:37 Edited at: 5th May 2013 11:38
i get a changed at lostfocus but not if i used the return key.
paul said wait for b12... then i test again.

with your test you get the changed only in one frame but
i think its visible.
Tone Dialer
Valued Member
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Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 5th May 2013 15:39 Edited at: 5th May 2013 15:40
@Paul

Could you confirm both issues in my first post are being fixed for Beta 12?

Is there a way to force the on-screen keyboard to appear in Tier 1?

Santman
13
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Joined: 15th Sep 2011
Location: Inverness
Posted: 8th May 2013 00:28
Tone Dialer,

Try this, see what you think.

http://forum.thegamecreators.com/?m=forum_view&t=205202&b=41
Tone Dialer
Valued Member
19
Years of Service
User Offline
Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 8th May 2013 09:22
Santman,

Thank you for sharing, I will check out your example code and see how I get on.

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