Salute
I've built the framework for my game and I'm moving on to collisions. I have a HUGE amount of sprites. They will of course not be involved in a collision test all the time, but in some sections there will a lot of them active. I already have some ideas for reducing iterations but before I begin I wondered if maybe I could benefit from using the 2dphysics engine even If don't use physics. Maybe set them to static physics objects.
There are some interesting commands like getFirstcontact which could be great for collision lists....
Is there any benefit?
I never want what I know.