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Geek Culture / Anodyne, a retro game that isn't a clone

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Phaelax
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Posted: 6th May 2013 22:27
Want that old retro feeling from a game but don't want to play the same old titles? Check this out.

http://www.indiedb.com/games/anodyne/videos/anodyne-release-trailer1#imagebox

I haven't played it yet, but I like older style games and the reviews on this one look positive.

"You're all wrong. You're all idiots." ~Fluffy Rabbit
Chris Tate
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Posted: 6th May 2013 22:58
Looks very artistic; the theme and the levels look beautiful

mr Handy
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Posted: 6th May 2013 23:05 Edited at: 6th May 2013 23:12
Quote: "that isn't a clone"

May I mention Zelda?

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Seppuku Arts
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Posted: 6th May 2013 23:32
I saw this on Steam and was half tempted to buy it. It looks pretty interesting. I might give it a go.

Phaelax
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Posted: 7th May 2013 00:41
Quote: "May I mention Zelda?"

Similar style yes, but by clone I mean not the same graphics or levels. Otherwise you could argue all RPGs are clones.

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mr Handy
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Posted: 7th May 2013 11:16
Quote: "I mean not the same graphics or levels."

Obviously with same graphics or levels it would be Zelda itself, not a clone

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Phaelax
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Posted: 7th May 2013 13:12
No then it would be a clone since it wasn't made from the original code. Otherwise, that means I'm making the original zelda itself right now myself.

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Quik
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Posted: 7th May 2013 15:45


Gameplay reminds me of zelda.



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mr Handy
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Posted: 7th May 2013 16:10
Quote: "No then it would be a clone since it wasn't made from the original code."

In my twisted world these guys are still clones, even they are painted with unique color schemes and have unique names:



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Chris Tate
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Posted: 7th May 2013 19:23
I'd have to admit, Handy does have a point; Zelda did spring to my mind almost sub-consciously when I first looked at it; and I'm not even a Zelda fan .

One could not really say Star Wars is a clone of Star Trek just because Trek came out first; besides the names sharing the same prefix, theme and quantity of syllables, these guys did well to differ.

But with this scenario, you would have to do a lot better than that to ward off such remarks. A person questioned on explaining the difference between this game and the classics doesn't seem to have much of a premise to work with.

Seppuku Arts
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Posted: 7th May 2013 20:43 Edited at: 7th May 2013 20:43
I would pretty much say the GBC version of Zelda, which isn't a bad thing, IMO they were the best LoZ games (at least, my favourite). It doesn't seem to be trying to be an exact copy, but you can definitely see the influences in there, pretty strongly.

A GBC version of Zelda for reference:



mr Handy
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Posted: 7th May 2013 21:00 Edited at: 7th May 2013 21:02
I hope all of you do not consider clone as a bad word? I mean, many japanese games (and cartoons) are "clones", and their authors don't blame each other, they even like it! They even have a therm "borrowing". Such "borrowing" can be result of fan love or inspiration, maybe as parody or anything else. It can be up to 99% in extreme cases.

So I'd say that Anodyne is a Zelda-inspired Zelda-type game. And this is absolutely not bad.

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Seppuku Arts
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Posted: 7th May 2013 21:44
Hey, I have nothing against it so long as it doesn't harm the creators or is done simply because the developer is lazy and would rather steal ideas than have their own.

I mean, my own project, Abeyance, uses a lot of mechanics used in Final Fantasy titles, for a few reasons - I love the mechanics and am an FF whore, the other reason is because I think it suits the game and I've not been 'lazy' about how I'm using it (I've worked my own systems in there, one of which has ironically been adopted in the latest update of FFXI). I'm always about thought and tactics in a game and having a turnbased battle system I think aids it. I think you can add a lot of originality and a lot of cool stuff to cloning. Okay, I wouldn't say my title is an FF clone, but I can't deny some of the obvious similarities in gameplay. My original project idea, Ronin (which, if I decide to do it, will take a lot of work) was pretty much inspired by FF, the idea of a feudal Japanese setting pretty much derived from playing Shogun: Total War a lot. Abeyance was meant to be my more 'manageable' alternative to the project.

I'd argue that an indie game I recently played and loved, Primordia, is a clone of Beneath a Steel Sky, whilst the media and characters are different, without trying to spoil the game, there are arguably enough similarities to suggest Primordia was based off of Beneath a Steel Sky, but no means does it detract from the hard work behind the game.

I would say this game is a clone (blimey, I'm agreeing with Mr Handy, that doesn't frequently happen ), but I by no means see it as derogative. They've managed to make the game their own and to be honest, it looks like a gem.

Phaelax
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Posted: 7th May 2013 22:03
I'm not saying clone is a bad word (I hope not!). But I think the main reason why it reminds everyone of zelda is because of the way the map shifts between zones rather than being one continuously scrolling map. Far as I know, zelda was the only game to work in that manner.

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mr Handy
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Posted: 7th May 2013 22:12
Here, you can also see Zelda-type attack (with brumstick?) at 0:20



Honestly I want this game to be on GBA (or DS) alongside with Zelda and Pokemon.

P.S. Pokemon on GBA looks like a Link Awakening,... clones, clones everywhere! LOL.

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Quik
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Posted: 7th May 2013 22:22
I think you guys are widely misusing the word Clone...



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Chris Tate
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Posted: 7th May 2013 22:49
Explain Quik

Quik
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Posted: 7th May 2013 22:55
"this game has similiar art style to that other game - must mean its a clone guys!"



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Chris Tate
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Posted: 7th May 2013 23:23
Oh, definitely.

ionstream
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Posted: 7th May 2013 23:26
Clones are direct copies of games. Their goal is to recreate every level, item, and enemy in the game in some newer engine or platform. This is not a clone.

mr Handy
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Posted: 8th May 2013 00:21
Direct clone is a ripoff.

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Seppuku Arts
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Posted: 8th May 2013 00:47
I think it depends on how you look at cloning. It can refer to an exact copy or it can refer to imitation. An imitation doesn't have to be all that exact, heck real life clones aren't exact copies, sure they share the same DNA, but can possess different personality and appearances. Like the cat they cloned. To me, that's what I think when I think of cloning.

You can see cloning in video games just as the buildings blocks. I would say these days all video games have cloned something and you could also argue it's how genres are born.

For example, check out Final Fantasy: Adventure on the gameboy, some very clear Zelda elements right there. But it's only the groundwork, the game itself has enough to make it different so it's not a direct ripoff of another game, just rebranded as something else.

But I would argue, this too is a clone.



The game also gave birth to Sword of Mana.

mr Handy
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Posted: 8th May 2013 01:11
OMG it is pure mix of Zelda and Pokemon Red/Green! Awesome!

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