Ever since my game DozenRooms, I've been interested in adding environmental sounds to my game in order to provide slight immersion and detail. I only ever focused on video and graphics rather than sound, even in video editing. So, I made a short level of a game I made up on the spot and added as many environmental sounds as I could. You can check it out here:
http://www.youtube.com/watch?v=Ml9P0Py_25s
I think these things should be used more often in games. The main issue I have (perhaps this can be added in reloaded
*wink wink, nudge nudge*) is the fact that sounds will stop instantly when leaving the zone. This can be done by making a similar sound but lower volume to create the illusion of a noise getting quieter, but it consumes memory, time, and you can still feel the sudden stop.
What do you think of my first major attempt at environment noises?