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FPSC Classic Product Chat / Can fenix mod use for commercial games?

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TodeGamer
13
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Joined: 11th Sep 2012
Location: Bangkok,Thailand
Posted: 11th May 2013 07:41
Can I sell the game that use build with fenix mod?

Many people ask me that "Why do you still use v115 and 116?". Thats because of my computer is very old and If I upgrade it to v117 or later. My computer will lag and fps will drop. I hope you understand me.

I love to make games

http://www.youtube.com/user/thespicy847
BlackFox
FPSC Master
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 11th May 2013 16:30
Quote: "Can I sell the game that use build with fenix mod? "


If I recall, you could sell games that used Fenix Mod. However, the best person to verify would be hockeykid (the creator).

Quote: "Many people ask me that "Why do you still use v115 and 116?". Thats because of my computer is very old and If I upgrade it to v117 or later. My computer will lag and fps will drop. I hope you understand me."


We can understand that as we still run v1.17 ourselves. The only issue you will have with v1.16 was that is could not build past 5 levels. So if you had a 10 level game, you had to split it into 2x5 level builds. Other than that, it was a good version.


There's no problem that can't be solved without applying a little scripting.
s4real
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Posted: 11th May 2013 16:38
The latest version of fpsc v1.20 beta17 fixes a hell of a lot of issues and the lag would be due to full screen shaders more than anything else on lower spec machines.

Set postprocessing=1 to =0 and this will help with the lag.

V1.17 is very buggy version and Blackfox is using his own mod version of v1.17 where he has fixed a lot of the issues himself.

we hope to get v1.20 as stable as possible before release.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
TodeGamer
13
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Joined: 11th Sep 2012
Location: Bangkok,Thailand
Posted: 11th May 2013 23:42
@s4real
And can I use vishnu packer for my commercial games?

I love to make games

http://www.youtube.com/user/thespicy847
Hockeykid
DBPro Tool Maker
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Posted: 11th May 2013 23:49
Quote: "Can I sell the game that use build with fenix mod? "


Sure, Fenix Mod can be used for both commercial and non-commercial games. Though, I'm not quite sure why anyone would want to even use Fenix Mod any more .

Sean

BlackFox
FPSC Master
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Posted: 12th May 2013 00:00 Edited at: 12th May 2013 00:20
Quote: "Fenix Mod can be used for both commercial and non-commercial games. Though, I'm not quite sure why anyone would want to even use Fenix Mod any more"


Probably because he is still using v1.15 or v1.16. With those versions of FPSC, Fenix mod gave a good stable FPS rate.

Quote: "And can I use vishnu packer for my commercial games?"


I can answer that on behalf of s4real, since we distribute his software. Yes you can.

Quote: "V1.17 is very buggy version and Blackfox is using his own mod version of v1.17 where he has fixed a lot of the issues himself."


Each version has its pros and cons--> 1.20 is no better than v1.17; yes you may have more features but we don't have near the "collision" issues the newer version seems to be plagued with. Granted, we did a rewrite of our source completely and it runs much better than the original, but that was due to the rewrite and knowing what needed to be done. Had time been given to actually do the same as we did for all the versions created, I would bet your issues would be minimal. The key (of course) is having the time.

Regardless, some people have to run the lower versions on older machines in order to get the best FPS possible since the latest version hampers their abilities.


There's no problem that can't be solved without applying a little scripting.
TodeGamer
13
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Joined: 11th Sep 2012
Location: Bangkok,Thailand
Posted: 12th May 2013 10:18
@BlackFox Can I use Modern warfare community pack too? (Commercial)

I love to make games

http://www.youtube.com/user/thespicy847
BlackFox
FPSC Master
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Posted: 12th May 2013 16:22
Quote: " Can I use Modern warfare community pack too? (Commercial)"


The Modern Warfare pack can be used commercially.


There's no problem that can't be solved without applying a little scripting.
s4real
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Posted: 13th May 2013 04:08
Quote: "Fenix mod gave a good stable FPS rate"


Fenix mod seemed a good mod at the time but I could never use it as it always crashed for me.I have no idea why this was and hockeykid never did fix the problem.





Quote: "1.20 is no better than v1.17; yes you may have more features but we don't have near the "collision" issues the newer version seems to be plagued with"


I feel this depends on your system as I find v1.17 one of the worse version released apart from v1.19, collision has always been bad from v1.16 upwards for me and the same with my new machine I've just built and with beta testing this seems to be the same case.

Mainly this was due to some major changes and v1.09 to me is the best version of fpsc.Mods back then seem to still be more advanced than fpsc is now.

The guix9 is a lot of the problems in fpsc and needs to be taken out as nobody uses it anyway.

Collision issue's should be at its best now with v1.20b17 but at the end of the day you got to find what version suits you.

The only problem is that your game might work great on your machine but plays terrible for many others.

I feel after many beta testing hours v1.20b17 seems the most stable now after the changes from v1.16.




Quote: " I would bet your issues would be minimal."


I'm pretty happy where fpsc is now for the final version many issues we finding now is due to poor scripts or scripts need to be changed for changes in the engine.
Also people are using old maps in newer builds and this just don't work very well.

You should always start new maps with a new version as back compatible with maps don't work great with fpsc.

LOw spec machine are only having major slow downs due to full screen shaders and higher specs in the setup.ini.

These can be reduced and switched off to have better performance.

Thanks blackfox for answering his question about vishnu.

These are just my personal views and are not right or wrong the best thing is to use the version that best suits the game you making.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
BlackFox
FPSC Master
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Posted: 15th May 2013 01:26
Quote: "I feel this depends on your system as I find v1.17 one of the worse version released apart from v1.19, collision has always been bad from v1.16 upwards for me and the same with my new machine I've just built and with beta testing this seems to be the same case."


We have the same system when we started at v1.09 and upward. From what we have done and released, each version had issues unique to that version. The only reason we like v1.17 was the fact that the building over 5 levels without crashing was addressed, and as you said, did not contain the GUI-X9 spread out all over the place.

Quote: "Mainly this was due to some major changes and v1.09 to me is the best version of fpsc.Mods back then seem to still be more advanced than fpsc is now."


FPSC v1.09 was good only because the editor code was very much different back then. Since v1.09, the entire source underwent a complete overhaul including the editor.

Quote: "You should always start new maps with a new version as back compatible with maps don't work great with fpsc."


That is true. Many seem to forget that maps from one version may not work correctly in another version. That is because of how the data is saved/loaded between the versions.

Quote: "The only problem is that your game might work great on your machine but plays terrible for many others."


Well we have done games in v1.15, v1.16, and v1.17 with no complaints or issues. I guess we have just been lucky, but then again we are pretty much the only ones that use this full time on a commercial level.

Quote: "LOw spec machine are only having major slow downs due to full screen shaders and higher specs in the setup.ini."


We can agree to that. We have had our settings set to texture size 1024 and light quality 20+ and we can cap out. As long as we keep our texture size to 256, we do fine. The key is knowing the system you work on and the source. We also do not use full screen shaders. At best, we use the post effects, but the shaders are nothing more than a pain at times with either speed or model textures.

Quote: "These are just my personal views and are not right or wrong the best thing is to use the version that best suits the game you making."


Agreed. I don't disagree with anything you say. I know the source pretty good now, particularly after rewriting the entire thing. As we have discussed before, it is a personal preference, like the car analogy. I like Ford while others may like Chevy; apples or oranges. At the end of the day, we all use what we know and what works for us.


There's no problem that can't be solved without applying a little scripting.
s4real
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Posted: 15th May 2013 03:39
@BlackFox :- I agree with everything you say as well m8, my main point was you using a mod version that has many fixes from a lot of mods and even personal versions of mods and work you done yourself.

You probably have the most stable version there is to date lol

Best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
BlackFox
FPSC Master
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 15th May 2013 04:28
Quote: "You probably have the most stable version there is to date"


Yes we probably do, but that is because we had the time to rewrite the source. We took out anything that was useless or causing issues, and we changed a few areas around to suit our needs. It was the rewrite that helped, and that was the key for us since it allowed us to not only find what and where the issues were, but to be able to add things with ease.

Too bad we can't seem to be able to alter the "interface"- we had an idea to add a button to "select and replace" an item in our editor with another item. For example, I can put in "crateA" and then replace it with "crateB". Without having a button in the interface, we had to code it off a keyboard key, but it works.


There's no problem that can't be solved without applying a little scripting.
TodeGamer
13
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Joined: 11th Sep 2012
Location: Bangkok,Thailand
Posted: 15th May 2013 04:38
I want to use v118 but how can I reduce the lag or are there any mods for 118 that increase fps?

I love to make games

http://www.youtube.com/user/thespicy847

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