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AppGameKit Classic Chat / grabbing an image (getimage) larger than the screen?

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Timshark
17
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Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 11th May 2013 20:00
I want to grab an image that is larger than the screen.
I could do this by using setvirtualresolution to a higher value then grab the image and then put the virtual resolution back to its original size.

But this scales the image up...

Somebody know a workaround for this that doesn't scale the image?

I never want what I know.
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 11th May 2013 20:30
i think the backbuffer have a fixed size.
maybe you can use zoom, then what you see you can grab
but the resolution is dependent on the backbuffer size.
or you set the viewoffset and make more snapshots but then you have
more images.
Timshark
17
Years of Service
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Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 11th May 2013 20:34
When I SetViewzoom back to its original 1.0 it scales the grabbed image. But I think I will use memblocks for this one as you suggested in the other thread.

Thanks again.

I never want what I know.
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 11th May 2013 20:51
you mean a sprite is scaled, the grabbed image is invisible for you,
its only in memory.
Timshark
17
Years of Service
User Offline
Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 11th May 2013 20:53
Yes I meant the sprite.

I never want what I know.
Timshark
17
Years of Service
User Offline
Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 11th May 2013 20:59 Edited at: 11th May 2013 21:23
EDit: deleted - never mind

I never want what I know.

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