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FPSC Classic Product Chat / Flat models vs triangulated models

Author
Message
Corno_1
15
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 12th May 2013 17:23
hey,
I start to model again in my free time. I know I should do my AI pack and my lightray pack, but not to get boared, I model something.

So my question is. What is better: flat(square)models or triangulated models? What use the better modelers? I read that game engines always need triangulated models, because they can better caculate with them. Is that true?

Thanks in advance

Corno_1


seppgirty
FPSC Developer
16
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 12th May 2013 23:53
you should use triangulated models. i don't think FPSC can handle quads.

gamer, lover, filmmaker
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 13th May 2013 00:14
When you export your model to .x it will triangulate your model from quads.

I don't trip over...I do random gravity checks.

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