Quote: "hmm, I have a core2quad(not a true quad core - 2 dual cores treated as 4) at 2.4GHz, which is 4 cores at 600MHz - which is what it says in the bios. So I fail to see how with dbp it only uses 1 of these cores, I`ve ran same program on this machine that I`ve ran in past on a 1.2GHz single core, it struggles on 1.2GHz and runs smooth on the core2quad, this pushes me to think that all 4 cores can be treated as a single core and that the cores are indeed added together, otherwise I`m gaining better performance on a 600MHz core than a 1.2GHz core which makes no sense to me at all"
James H, your words opening a hope in this grotesque thread.. (grotesque cause is just sad and weird to think you have not advantages to use cpu with more cores)
Quote: "As for running your physics on your cpu - if dark dynamix is same as dark physics then it can use the gpu if set to do so in the code"
This is REALLY interesting also because I never listen something about! sincerely I don't know how and what the GPU works with his calculations when you run a DBPro + DarkDynamix project.
I think also the discussion about is really complex..
Sure if there is a command to call in the code to "purely make the physic handled by GPU" so it's a GIANT new! but I repeat.. I never listen or read something in DarkDynamix docs or here in the forum..
Quote: " I cant remember offhand if physx(which is what dark dynamix and dark physics are a wrapper for) has it but I know that newton physics does - continuous collision detection(CCD) mode - if your doin that part seperate to physx then yes your cpu will handle it but if not then gpu will handle it BUT its likely(as is case with newton physics) that CCD will show a BIG performance hit as many more calculations are done behind the scene, in which case only a better gpu will help you here, and thats not to say that with CCD on, that you can find a gpu good enough to handle the extra work as it all depends on the physics scene you have."
DarkDynamix using CCD too. I think this "method" was designed to have a sure and precise way to have collisions in physX world.
I don't know if this is involving CPU or GPU.
But if currently my collision is handled by CPU (and I am not sure about) so maybe will be better if ONLY GPU can handle these collision (just cause my GTX590 has 2 FAST GPU - though I don't think DarkDynamix can take advantage about multi GPU..)
I hope somebody with more knowledges of me can help us to understand well all that.