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WolfHawk46
22
Years of Service
User Offline
Joined: 13th Nov 2003
Location:
Posted: 22nd Nov 2003 02:41
I made a really small and simple game for teh alien competition, Yet, it's 17 MB I used a bsk, and a few models, why is this and how am I supposed to make a good game with this problem?

Hawk
OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 22nd Nov 2003 11:06
A few models ? What are they ? 4 Mb in size or something ? Or are you compressing them in with the program ?

You need to make sure thet are as small as possible really - reduce any large textures, use polygon reduction etc


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 22nd Nov 2003 13:29
You *are* allowed to compress the media into a zip file remember. It isn't the uncompressed size which matters.

Which files are taking up the most space?

Use the compress media option in the project settings panel, as that will compress the engine DLLs as well as any included media.


BLUE GUI Plugin: http://blue.robert-knight.net / BLUE IDE [href]http://blueide.sf.net/ - Replacement editor for DBPro[/href]

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