Strange, it still plays no reload sound. To be sure, here is my gunspec:
;44 COMBAT weapon spec 117
;Requires FPSC v1.17
;START TWEAKABLES-----------------
;GUN Settings
damage = 40
damagetype = 1
scorchtype = 1
reloadqty = 5
accuracy = 1
simplezoomacc = 0.4
runacc = 8
range = 6000
noautoreload = 1
nofullreload = 1
;Recoil Settings
recoily = 70
recoilyreturn = 90
recoilx = 5
recoilxreturn = 80
zoomrecoily = 60
zoomrecoilyreturn = 90
zoomrecoilx = 3
zoomrecoilxreturn = 95
;Handling Settings
zoomaccuracy = 10
simplezoomspeed = 3
zoomwalkspeed = 0.3
zoomturnspeed = 0.2
zoomgunlagspeed = 5
zoomgunlagxmax = 2
zoomgunlagymax = 1
gunlagspeed = 10
gunlagxmax = 3
gunlagymax = 3
runy = -1
;END TWEAKABLES-----------------
;GUN Visuals
muzzlecolorr = 252
muzzlecolorg = 150
muzzlecolorb = 54
muzzleflash = 4
muzzlesize = 25
brass = 4
smokedecal = gunsmoke
textured =
effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency = 1
weapontype = 1
simplezoom = 1
zoomscope =
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = retrieve.wav
sound5 = putaway.wav
fireloop = 0
;HUD sound frames list
soundframes = 4
sframe0 = 65,1
sframe1 = 86,2
sframe2 = 1,4
sframe3 = 222,5
;HUD model position
rotx = -4.5
roty = 6.2
rotz = 0
horiz = 4.2
vert = 0.75
forward = 14.5
simplezoomx = -2.745
simplezoomy = 0.9
simplezoommod = 3
;HUD muzzleflash position
alignx = 3
aligny = 0.65
alignz = 22
simplezoomflash = 1
zoomalignx = 2.5
zoomaligny = 0
zoomalignz = 14
;HUD animation frames list
keyframe ratio = 1
select = 1,9
idle = 10,38
move = 40,60
start fire = 63,65
end fire = 66,77
reload = 78,222
putaway = 222,231
simplezoomanim = 1
zoomto = 10,10
zoomfrom = 10,10
zoom idle = 10,10
zoom move = 40,60
zoom start fire = 63,65
zoom end fire = 66,77
Could there be something wrong with the soundframes?
Thanks for your help.
Greetings, Snake67
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i5 2.8 GHz 64bit / 4G ram / W7 home sp1 / geforce gts 250
FPSC 120 Beta 3