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AppGameKit Classic Chat / is it possible to manipulate vertex data in a model?

Author
Message
qwe
21
Years of Service
User Offline
Joined: 3rd Sep 2003
Location: place
Posted: 20th May 2013 00:28
i'd like to manipulate vertices to possibly make some limited matrix type commands (or i may just use planes if there is no command for this)
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 20th May 2013 01:53
its not possible now.
its on the wishlist.
wargasmic
18
Years of Service
User Offline
Joined: 15th Oct 2006
Location: UK
Posted: 20th May 2013 03:22
What about vertex shaders?
Daniel TGC
Retired Moderator
17
Years of Service
User Offline
Joined: 19th Feb 2007
Location: TGC
Posted: 20th May 2013 10:59
Memblocks are the best way to create and edit raw model data I'd have thought. Not tried it with AppGameKit though.
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 20th May 2013 11:10 Edited at: 20th May 2013 11:19
@Daniel TGC
no Memblocks please,
just
SetObjectTrianglePoint obj,index,1,x,y,z,u,v,w
SetObjectTrianglePoint obj,index,2,x,y,z,u,v,w
SetObjectTrianglePoint obj,index,3,x,y,z,u,v,w
SetObjectTriangleNormal obj,index,nx,ny,nz
SetObjectTriangleCalulateNormal obj,index

i think AppGameKit make itself to much dependent from opengl/es
lilpissywilly
AGK Developer
14
Years of Service
User Offline
Joined: 10th Sep 2010
Location: Office Chair
Posted: 20th May 2013 13:26
You can export .OBJ yourself and load them, it's been done with AGK

My hovercraft is full of eels

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