I followed all the instructions on the guide to set up Tier 2 for Android with only a few minor differences: Used Eclipse 4.2.2 (The guide states it must be 3.5 or higher), the NDK is r8e (Guide states it must be at least 6) and the JDK is 1.7.0_21. I only installed API Level 9 with all the Tools and the C/C++ developer tools. Everything including Cygwin, AppGameKit, the SDK and Eclipse are installed in the same C:\android folder. I also don't have spaces in path names.
My phone is an HTC One SV running 4.1.2 (Jelly Bean).
I compiled in Cygwin and got this in the log
Cygwin : Generating dependency file converter script
Compile arm : template <= main.c
Compile++ arm : template <= Core.cpp
Compile++ arm : template <= template.cpp
Compile thumb : android_native_app_glue <= android_native_app_glue.c
StaticLibrary : libandroid_native_app_glue.a
StaticLibrary : libstdc++.a
SharedLibrary : libtemplate.so
The template imported fine and there were no errors in Eclipse "Unfortunately, AppGameKit Player has stopped." message everytime I run it. I am running a 64-bit PC with Windows 7.
I'd like to think I missed something but I've already completed the process three times and get the same results. If anyone knows what's wrong or has had a similar experience and fixed it please help. Thanks!