Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Alright I need help with this shader (sorry!)

Author
Message
wattywatts
17
Years of Service
User Offline
Joined: 25th May 2009
Location: Michigan
Posted: 22nd May 2013 14:52
This shader mod was posted by Xystus in the shader thread. I've already used it and it's pretty much what I've been looking for, evolved's relief mapping with darklights lightmaps. But I can't figure out how to texture different objects. If I export a lightmap from darklights with a dbo how can this be done?
Maybe limbs?
I'm modeling a large castle for my WIP game season of dis and I really need both normal mapping and lightmaps. Any help appreciated.


http://mattsmith.carbonmade.com/
wattywatts
17
Years of Service
User Offline
Joined: 25th May 2009
Location: Michigan
Posted: 1st Jun 2013 08:52
Just in case anyone was wondering, I figured this out. I've got full light maps and normal maps, and can apply all the textures I want via limbs. Now I'm going to go all out on graphics and see how far I can push it.

http://mattsmith.carbonmade.com/
wattywatts
17
Years of Service
User Offline
Joined: 25th May 2009
Location: Michigan
Posted: 2nd Jun 2013 10:28
And CRAP, scale limb texture is broken.

http://mattsmith.carbonmade.com/

Login to post a reply

Server time is: 2026-07-07 07:36:24
Your offset time is: 2026-07-07 07:36:24