If you could give a little more info on what your doing or show some code, I could help better.
a few things to look at are:
#constant AIACTMUSIC 1658 - where I have 1658, this number should be in sequence with the other numbers, like if the last number was 1657.
make sure it's not after #constant AIACTLAST.
playmusic# = aiactionseq(seq).value - if you are trying to pull in a string then this value would be "aiactionseq(seq).string1"
if you are trying to pull in a file name then it would be "aiactionseq(seq).filename"
so in your case for a mp3 file:
case AIACTMP3:
mfile$=aiactionseq(seq).filename
if file exist(mfile$)=1
addfiletocollection(mfile$) rem adds file to build game
"then do what you need to do with it"
endif
endcase
there are already music and sound commands available in FPSC, you might search the source for them and see how their done.