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Work in Progress / Acrogorpon *WIP Thread*

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Chris Tate
DBPro Master
16
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Joined: 29th Aug 2008
Location: London, England
Posted: 18th Jul 2013 21:15
Looks like we gotta have another game then; same time:

[11pm GMT + 1]

Los Angeles 3pm (Saturday)
New York 6pm (Saturday)
London 11pm (Saturday)
Berlin/Stockholm/Cape Town 12am (Sunday)
Tokyo 7am (Sunday)
Sydney 8am (Sunday)

See the time in your town here

DL187
20
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Joined: 14th Nov 2004
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Posted: 10th Aug 2013 22:18
The game has been submitted to Steam Greenlight. If you have an account with Steam and would like to see the game make it you can

Vote Here
Chris Tate
DBPro Master
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Location: London, England
Posted: 10th Aug 2013 23:54 Edited at: 10th Aug 2013 23:56
I voted yes.

I saw the 'criticism' on the GreenLight comments list; don't let that get you down. People don't care what goes into the project, just what they can get out of it; and these MuPPeTs sound like they expect you to make Call Of Duty 10 in your bedroom for them.

There are plenty of twists and unique selling points that will spring to mind as you go.

swissolo
14
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Posted: 11th Aug 2013 00:24
I rated it up aswell

Nabz_32x
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Joined: 25th Oct 2008
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Posted: 11th Aug 2013 15:19
also voted yes.

Your signature has been erased by a mod, please reduce it to no larger than 600 X 120.
Chris Tate
DBPro Master
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Joined: 29th Aug 2008
Location: London, England
Posted: 18th Aug 2013 15:12
Quote: "Looks like you spent 1 week on this with an FPS starter kit. No thanks. There's not even a remote amount of effort put into this game. "


Quote: "@ARH Games Why should I buy your game instead of Battlefield or TF2? "


This is what I am talking about. They want you to do well, and mean well but they will only understand a few things about making them, but a great deal about playing them.

To woo these kind of people, more time needs to be spent on sound and visuals; and most importantly a unique selling point, which could be a twist to the genre or a distinctive intriguing storyline derived from interesting issues, emotions or topics. This kind of stuff could be developed with some help if you can find any...

Players can't really all be convinced at this stage; this is why I keep my project in development communities until it starts to look 'buy-able'.

But you know what you are doing.

I added the game to my game database a few weeks back, with a mini-review.

Who knows maybe when my world editor is finished you could use it to enhance the graphics and build shader materials.

Keep up all the good work.

DL187
20
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Joined: 14th Nov 2004
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Posted: 19th Aug 2024 08:07 Edited at: 19th Aug 2024 08:07
Greetings all,

I am not sure how much the DBP forum is visited nowadays but I figured I would post it anyways.

I have restarted working on Acrogorpon after all of these years. it has been something that I have always wanted to complete.
I got motivated when I saw it featured in one of the YouTube videos titled TheGameCreators vs The Fans
This is being re-written completely from the ground up. Everything so far has seen a huge improvement. I will be incorporating ideas and items from all of my past attempts/projects that were my stepping stones to where I am now.
I have updated the first post in this thread to include the current screenshots. As you will notice from the start I am working on a super ultrawide monitor.
Aside from the menu, the graphics in the images have not been touched as I was just getting them to load in the game so with that in mind.

The first screenshot shows the latest menu screen



This shows the d_xmas map from the very first demo of Acrogorpon.



This is a map called d_ruins which was never finished nor released. It was primarily used in the very early days of Acrogorpon.



This one should be familiar with those who played the Bloodshed Tournament demo. It was called bst_village
GemGames
6
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Joined: 31st May 2018
Location: Edmonton, Alberta, Canada
Posted: 18th Sep 2024 22:58 Edited at: 19th Sep 2024 01:23
This looks like a neat game you're working on! Is there a current URL or possibly Steam or itch.io location where it can be played?

Quote: "I have restarted working on Acrogorpon after all of these years. it has been something that I have always wanted to complete."


That is really good to see a game project being revamped and resumed. I admire your level of dedication, and I can relate to what it's like resuming a started game project, or sometimes even just an idea for a game project, a number of years after its initial vision. I wish you enjoyment and success in your game project and future endeavors!

Quote: "I got motivated when I saw it featured in one of the YouTube videos titled TheGameCreators vs The Fans"


Also, thanks for the link to the nostalgic video in the previous post! video URL
DL187
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Posted: 22nd Sep 2024 01:38
Hi GemGames,

You can download the older demo here:
https://www.arhgames.com/acrogorpon/about.html

The game works fine but it's just missing an audience.
GemGames
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Joined: 31st May 2018
Location: Edmonton, Alberta, Canada
Posted: 22nd Sep 2024 05:13
DL187 wrote: "You can download the older demo here:
https://www.arhgames.com/acrogorpon/about.html"

Thanks! I will check it out!
JLMoondog
Moderator
15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 10th Oct 2024 22:12
Demo ran great, solid 400+ fps. Smooth controls, only suggestion would be to switch default to wasd.
DL187
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Joined: 14th Nov 2004
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Posted: 13th Oct 2024 18:00
Thank you for checking it out, great suggestion.
I will add some sort of default profile options in the coming update.
Did you play by yourself or did you get to try it with another person?
I am in the process of getting the game on Steam, hopefully sometime this year.

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