Just place a triggerzone besides (outside) the gamezone with the above script.
recommend 1 or 2 segments below the player start.
If you place it at a random place (the triggerzone), say 1st segment, floor 0.. and your player starts at 15th segment, floor 14.. most probably it will take a while (or even not) to activate.
Other option is to put a dynamic entity, say a light with range 0, in your map with the above script instead of light1.fpi. Make this entity active from the start. (Open entity, Physics, always active YES.)
Grts
Anubis
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