Ok, before I start, you can get the compiled version here: http://www24.brinkster.com/piratss/compiled.html. The site has all of my 20 liners
[i]Info
It was impossible for me to make this game without math
This used to be my old unfinished game. I compressed the code from 794 lines all the way down to 20. This piece of code:
y#=cos(180-90-object angle z(1))*x#+4+cos(180-90-object angle x(1))*(z#*-1) used to be over 200 lines, even though it was more accurate, this still does it's job.
I used the old 5 commands per 20 lines cuz it was much more challenging.
How to play/controls
The task of the game is simple: get as many objects without falling down. You control the table with the arrow keys, and try to carefully move your ball through the table collecting the objects.
This is very hard game! My high score was 9!
I made the game easy to modify: on the first line, This piece of code: maxobj=2+2 can be changed to whatever ammount of objects you want to collect. ex: maxobj=4+2(This will make 4 objects instead of 2 on the screen)
Anyway, I'll let you have fun!
Cheers.
P.S: I tested it on DBPro, it's really fast(too fast), so If you want more challange play the DBPro version
"Talk doesn't cook rice." -Chinese proverb