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FPSC Classic Product Chat / Help With Special Effects

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The Little Heathen
13
Years of Service
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Joined: 8th Jun 2013
Location: Over the hills and through the woods...
Posted: 9th Jun 2013 19:00
Right! First things first, I'd like to say hello to my fellow game makers! I'm the Little Heathen, and I'm just getting started with my very first FPS game, NYX.

In this indie horror game, you take control of Tara Woodson, a young woman who has no memory of where she is or how got to be in a bloody basement. You must find keys to unlock new areas in the game as well as collect pieces of evidence that will help regain her memory. Sounds simple right?

Wrong.

Throughout the game, you'll come into contact with an evil entity known only as NYX that is more than eager to off you like it did to the unfortunate others before. So while you are running around picking up the shattered pieces of your mind, you'll also have to avoid being trapped and killed at the same time.

There is a slight problem that I'm having with the game however...

In the game, I plan to have plenty of jump scares (Objects randomly being thrown, lights flickering, ect.) but as I've never used FPS Creator before, I'm lost as to how to go about doing them. Also, when the player passes by mirrors, I'd like to have a scary image of NYX suddenly show up (That always gets good results XD). So the questions I have are these:

1. How do I make the lights flicker?
2. When the player enters the room, how would I trigger certain objects to move?
3. With the mirror effect (and as far as posting pictures on the walls), how would I go about doing that?
4. I'd love to have writing in blood on the walls as well as journal entries for the player to find. Any ideas on how to do that?

I'm really sorry for all the questions. I feel like such a n00b at this

Any other tips for giving extra scares will be greatly appreciated as well. Thanks!
ncmako
14
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 9th Jun 2013 21:53 Edited at: 9th Jun 2013 21:54
HI The Little Heathen....and welcome the FPSC forums. Everyone here is always helpful. You've joined a great group and FPSC can take you along way to learning game making. Here are a few links to get you started. First the Official FPSC Community Guide http://forum.thegamecreators.com/?m=forum_view&t=170978&b=21&msg=2025564#m2025564 Read through it and it will answer most of your questions.
The search at the bottom is also a good place to start before asking for help. You may find your problem has already been answered.
Here is a link to some helpful topics also http://forum.thegamecreators.com/?m=forum_view&t=170978&b=21
If you still need help after trying, everyone here is more than willing to help, but do show some effort first
So welcome, good luck and have fun.
best ncmako
Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 9th Jun 2013 22:12
Quote: "1. How do I make the lights flicker?"


What you need to know is that this effect does not work properly with shader intensive visuals. That means that if you use shaders on your walls (for example) the light will not flicker.

This is how you do it: you place a light and make it dynamic. (just press "y" or adjust it in its properities) and then you select "light2.fpi" as the mainscript. (or you type in "light2.fpi).

I just so happen to have an example video right here

Quote: "2. When the player enters the room, how would I trigger certain objects to move?"


There used to be an awesome fpsc game named "daemon" by sYn. I remember it having some wicked poltergeist stuff going on but I do not know how to do this.

However if you got to the folder you installed fpscreator in. There is one called docs. Inside you will find the official community guide. (ocfpscguide). Open it and go to page 135.

There is a tutorial for this! (who says fpsc has no complete documentation? )

Quote: "3. With the mirror effect (and as far as posting pictures on the walls), how would I go about doing that?"


Pictures for the walls are just models. So you would have to look up the entire getting models into fpsc thingie for that. (also in the community guide).

There is however also some neat software called "signs" for fpsc (at least there was back when I used it) which makes them with just a few clicks.

As for mirrors: you can have realtime reflections on the floor using the water shader but not on a wall. Sorry. You can fake a reflection by having a screenshot on your room as a cube or specular map but I advise against that. Players respond unwell to this.

Quote: "4. I'd love to have writing in blood on the walls as well as journal entries for the player to find. Any ideas on how to do that?"


The blood on walls and the writing...Use overlays (thats the easiest for newbies and more convenient than baking it on the segment textures). Make sure that your overlays are immobile and dynamic. This is important!
There should be an entry on how to make them in the guide. If not: its a planar mesh with a texture on it.

Journal entries to find: You can just have a picture show up via script. There is a tutorial on page 77 of your guide

Alternatively you can buy this pack.

Quote: " I feel like such a n00b at this "


Don't worry! You are already taking the right steps by asking first. The true noobs are outside of this board, spamming youtube and indiedb with awful games

I wish you the best luck with your development! Even though we are overfed with horrorgames, you seem to have a more interesting angle than "amnesia clone" or "slender clone" or "OMGz! Zombieees!"

Keep in mind that there is far more possible with FPSC than it may seem and remember to ask whenever you encounter any problems.



-Wolf

http://www.serygalacaffeine.com
Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.
Troutflies
15
Years of Service
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 10th Jun 2013 21:08
@heathen,

I can't really add much to what has already been posted. Wolf is correct about the flickering light and shaders. However if your working in low light and the light that flickers isn't lighting up a whole room, then it shouldn't be a problem from a shader texture stand point. You could just use the light2 script with a low output. So you'd get the flickering light but it wouldn't be lighting up a large area. This really depends on what your ambient setting are. Not sure if this is what your looking for in regards to the journal entries, but this is a way of approaching it. the script can be edited to read whatever you want.http://forum.thegamecreators.com/?m=forum_view&t=196813&b=23
The Little Heathen
13
Years of Service
User Offline
Joined: 8th Jun 2013
Location: Over the hills and through the woods...
Posted: 14th Jun 2013 03:30
Thank you guys so much for the tips. I'd spent the past few weeks pulling out my hair trying to figure out what to do

Now to get back to work.

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