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AppGameKit Classic Chat / Jump Pixel Framework Calibration Issue....can't fix

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TheTeenDevs
12
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Joined: 19th Aug 2012
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Posted: 9th Jun 2013 19:43
This is kinda directed towards Cliff but when I use the Jump Pixel Framework with the 108 beta 12 I get this issue when compiled where the character doesn't stand up in the right place compared to the platform. I've tried everything but it still doesn't seem to fix itself! Any help would be appreciated The top bar issue doesn't relate to the character

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Cliff Mellangard 3DEGS
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18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 9th Jun 2013 20:55
I havent runed my framwork since i released it.

But one thing i do know is that they have fixed an error on the collision SHAPEs agk had when i wrote it.

You nead to sadly enough go thru all the colision SHAPEs and adjust them to the bug fix they made.

If i get the time so will i go thru it and fix it but i have my hands full right now.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 9th Jun 2013 21:21 Edited at: 9th Jun 2013 21:22
screen_Level.agc is the issue where the SHAPEs are created.

I cant promise when i have the time to fix these issues as i have to rewrite large parts there to solve Everything.

But the main thing seams to be that i had to shift the entire SHAPEs a half tile in the directions.

If you use physics debugging and show the SHAPEs so can you easially fix this as you see where the SHAPEs are wrong.

cheers.

ps..
Start with the static tile SHAPEs so is it alot easier.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
TheTeenDevs
12
Years of Service
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Joined: 19th Aug 2012
Location:
Posted: 23rd Jun 2013 01:26
Cool! Thanks Cliff! I'll definitely work on it!

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