I keep getting this error when I compile the program.
The simulator screen comes up with the AppGameKit splash then it shows
2013-06-11 06:59:15.261 Template[290:c07] Got pointer
AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
2013-06-11 06:59:15.596 Template[290:4203] <AudioControl> Error '!obj' trying to fetch default input device's sample rate
2013-06-11 06:59:15.598 Template[290:4203] <AudioControl> Error getting audio input device sample rate: '!obj'
2013-06-11 06:59:15.598 Template[290:4203] <AudioControl> AQMEIOManager::FindIOUnit: error 'NoHW'
2013-06-11 06:59:15.599 Template[290:c07] <com.apple.main-thread> AURemoteIO::Initialize failed: -10851 (enable 2, outf< 2 ch, 44100 Hz, Float32, non-inter> inf< 2 ch, 0 Hz, Int16, inter>)
2013-06-11 06:59:15.600 Template[290:1303] <0xb0081000> AQMEIOManager::FindIOUnit: error 'NoHW'
2013-06-11 06:59:15.601 Template[290:4203] <AudioControl> AQMEIOManager::FindIOUnit: error 'NoHW'
2013-06-11 06:59:15.603 Template[290:c07] <com.apple.main-thread> AURemoteIO::Initialize failed: -10851 (enable 2, outf< 2 ch, 44100 Hz, Float32, non-inter> inf< 2 ch, 0 Hz, Int16, inter>)
Then it shows CA_UISoundClientBase::CA_UISoundClientBase
0x179fc6c: movl (%eax), %ecx
Quote: "Thread 4: EXC_BAD_ACCESS (code=2, address=0xO)"
I have changed this line
agk::InitGL(self); from agk::InitGL(self.view);
I have no problem with the windows T2 build.