Hmmmm, is that for certain Baxslash?
See, I was thinking that the text objects in AppGameKit are vertex arrays, so kinda like a mesh, but comprised of 2D plains. I'm led into this way of thinking because it's possible to change the position of individual characters. I just can't imagine how they'd go for a big, single image sprite when it could just be a vertex array, which avoids the problem of having big areas of empty space. Know what I mean? - the way text works right now screams vertex array, not rendered image.
Heck, if it is a rendered image then I want access to it!
I kinda like the ideal that I have made around the text objects... like they'd make pretty good tiled map systems, in fact it would be possible to write a whole game just using a single text object - just moving the pieces/characters around. If it turns out that it's just a single image, then I'll be disappointed.
Currently I'm adding item usage numbers to an inventory screen - drawing all the text, then using a special character to signify a tab or split, then changing the position of the characters, so the text will be repositioned all over the inventory screen, but it'll still be just a single text object. If it's just making a big image, then I'd be better off just making several text objects instead - due to the amount of white space.
Ideally, we'd have both - like a vertex array text, plus a command to render it onto an image - then we could make all sorts of cool text effects.
I got a fever, and the only prescription, is more memes.