Quote: "What does make sense is making the latest flavour of time-wasting social sites an option, not a necessity."
GREAT!!! I love your definition of Facebook, Twitter and other social s**t. Once a stupid guy I did not agree with on some issue, told me on FB that I had very few friends on Facebook, so I should have "problems". For sure, as most of human beings, I have a lot of "problems". Apart that maybe it is more important the number of friends and relationships on the real life (if they are true friends), I do not see acquiring 1000 friends on FB and 500 followers as a big goal in my life. But it is my personal opinion.
Returning to AppGameKit, this kind of stuff should be implemented as plug-in, add-on library, with some fee to pay, but it is of utmost importance to strengthen the core T1 Basic Product. I have seen, Corona SDK, it is based on LUA, now it is free for starter edition (earning < 100K$/year, I am in), have built-in APK generation. In 1 minute I have built one the graphics samples and installed onto my Galaxy Note 10.1 (Android). Perfectly working. Even on my Windows XP with OpenGL 1.x adapter. Price for upgrade is 599€, so a big price that I do not want to pay. Subscription fee is out of my scope.
I do not want to advertise other products in this forum, it is not polite, but it is better that TGC moves ahead, maybe using some funding from venture capital or others, competition is moving fast.
I published 8 apps in 2012, but in 2013 I am not doing anything with AppGameKit because 1.08 stable version is not available, and even on my 2012 apps made with 1.076, there are bugs that affect the quality, e.g. crashing with MP3 music playing.