Soooo... I would need to create a bitmap, draw my lines, GET IMAGE from the bitmap, then transfer that image to the sprite. Okay, I think I have a solution.
Rem Project: CodeTesting
Rem Created: Sunday, June 23, 2013
REM Mind's Clay Productions
Left=50
Upper=50
Right=100
Lower=100
spriteNum=1
CREATE BITMAP 32,(Right+1)-(Left),(Lower+1)-(Upper) REM bitmap is 1 pixel larger in dimension than needed rectangle
SET CURRENT BITMAP 32
DRAW_BOX(0,0,Right-Left,Lower-Upper)
GET IMAGE 32,0,0,(Right-Left)+1,(Lower-Upper)+1
SET CURRENT BITMAP 0
SPRITE spriteNum,Left,Upper,32
WAIT KEY
END
FUNCTION DRAW_BOX(Left,Upper,Right,Lower)
INK RGB(255,255,255),0
LINE Left,Upper,Right,Upper
LINE Right,Upper,Right,Lower
LINE Right,Lower,Left,Lower
LINE Left,Lower,Left,Upper
ENDFUNCTION REM DRAW_BOX(Left,Upper,Right,Lower)
Tried it. Not what I need. I can get the "box" to draw but I cannot see the rest of my image (text and video). I can only see one at a time. Either just the sprite or just the text, but never both. Also, when I display the video I cannot see the sprite.
I have either video and text or sprite by itself. There has to be a way of accomplishing this.
www.mindsclay.com
lucifermagus.mindsclay.com (not working with Firefox)