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AppGameKit Classic Chat / Galaxy s4 Player - not working well

Author
Message
haliop
User Banned
Posted: 18th Jun 2013 07:48
using AppGameKit player for android - AppGameKit 107 tier 1 -
Broadcasting -
first i cant use getPointerState cause from some reason that dosent work...

and the buttons wont show up (virtual buttons)
and other stuff just dont work.. good


do i need to update AppGameKit to latest beta?

haliop
User Banned
Posted: 18th Jun 2013 08:15
ok ive updated AppGameKit to latest beta and it works

but now i have a diffrent problem
using Virtual Resolution of 960 on 640 isnt working well
but using VR of 640 on 960 works great...
howcome?

haliop
User Banned
Posted: 18th Jun 2013 08:32 Edited at: 18th Jun 2013 09:57
the screen just dont sit right on the galaxy using 960 on 640
it shows only 1/4 of the render screen... i wonder why..

why 960 on 640 is wrong
but 640 on 960 is right..

hmmm

aha i found it
on one project (the first) 960x640 i do not use SetVirtualResolution

on the second (nano 1.23 WT) i just 640x960 but with SetVirtualResolution... so i'll test now about setting the right res for the Galaxy s4 and see whats going on... any info in the meanwhile will help alot , ty.

altough basicly it should work since it can get to this res without a problem considering its screen is capable of Full HD 1920 x 1080

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 18th Jun 2013 16:38
My current WIP is 960x640 and displays just fine on all the devices I test on. And only two of them have the same aspect ratio. And one of them actually has a physical resolution less than 960x640 (and is Android 2.3.3 to boot).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 18th Jun 2013 21:43
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 18th Jun 2013 21:50
Quote: "Hmm can you share your screen code ?"

I am not quite sure what you mean?

Part of getting it to work properly in Android is to update the AndroidManifest.xml file to force your app into landscape from the very start.

This post discusses the issue.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master

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