the screen just dont sit right on the galaxy using 960 on 640
it shows only 1/4 of the render screen... i wonder why..
why 960 on 640 is wrong
but 640 on 960 is right..
hmmm
aha i found it
on one project (the first) 960x640 i do not use SetVirtualResolution
on the second (nano 1.23 WT) i just 640x960 but with SetVirtualResolution... so i'll test now about setting the right res for the Galaxy s4 and see whats going on... any info in the meanwhile will help alot , ty.
altough basicly it should work since it can get to this res without a problem considering its screen is capable of Full HD 1920 x 1080