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FPSC Classic Product Chat / I want to start modding the FPSC Source. Are there any tutorials that could get me started?

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kingofmk98
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Joined: 30th Jul 2011
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Posted: 19th Jun 2013 04:59
Idk if i posted this in the right section but if its not, mods feel free to move it. Now i want to start modding the FPSC Sorce but i just dont know where to begin. If anyone (preferably DBpro users or FPSC Modders) could point me in the right direction, many thanks will be given. And another question, what is the oldest version of the source that doesnt require Dark Lights and the other plugin.(i dont remember the other one ) I would like to mod that version before i get into modding the newest version and have to buy multiple plugins.
Wolf
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Posted: 22nd Jun 2013 18:38 Edited at: 22nd Jun 2013 18:38
Do you have any DBPro experience?

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s4real
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Posted: 22nd Jun 2013 19:21
If my memory is right you will need the plugins as the source was not released until about v1.03 when darklights had already been added.

I would start by adding small features to get used to where all the code is.

Fpsc is pretty big and can be very confusing where things are and how it all works.

one tip put all your functions at the end of the code if you can.

people have always argued for years should you gosub or goto or not but this is upto you.

If you have no dbp experience you can still mod the source and learn dbp at the same time just go to the dbp thread and look at code examples to see how the program works and the code.

I wish you all the best of luck in your project

best s4real

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kingofmk98
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Posted: 22nd Jun 2013 22:14
@Wolf Yes i have a little experience in DBP but noting big.

@s4real Okay thanks for the tips. And ill learn more as i mod!
BULLSHOCK 2
Retired Moderator
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Posted: 23rd Jun 2013 00:52 Edited at: 23rd Jun 2013 00:52
IMO, I would build a game first in DBP. The source is a gigantic list of code...even if you've mastered DBP commands and syntax, its still a beast to navigate.

If you build a game in DBP, you'll get familiar with the different commands and how they work, as well as the structure of how a game is built. Only after you've built something from scratch would I jump in and start modding other peoples code. Its not the easiest thing to do.

My $0.02

s4real
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Posted: 23rd Jun 2013 02:13
yeah I agree with BULLSHOCK 2 maybe it would be best to start making small programs with dbp as fpsc is a massive ammount of code and when you change something it can break something else as a lot of stuff is link to other stuff in the code.

best of luck anyway

best s4real

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kingofmk98
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Posted: 23rd Jun 2013 02:19
@BULLSHOCK2 & s4real
Alright, thanks for the advice! im try to build something in DBP first then study the code. Thanks for the help guys!
BlackFox
FPSC Master
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Posted: 23rd Jun 2013 04:54
You might find this helpful. It is old, but the concepts are still the same.

One thing I will point out- if you have no programming/coding experience, you are going to end up frustrated by jumping into coding/modding the FPSC source. The current source is not exactly user-friendly, meaning there is a lot of "stuff" in there that really was either not needed or should have been removed/never added. We stayed in v1.17 and even rewrote that entire source code from start to finish, organizing it and cleaning up anything that was not needed while making fixes in other areas. My work was less than if I rewrote the current source version only because there is stuff since v1.18 that was unnecessary.

Building a game or learning how to code in DBP first is the way to go if you are not use to programming at all. As mentioned, once you get the sense of knowing how and why, then I would start out with the source by maybe adding one or two command/actions based on the tutorial I linked, compile it and see what happens. Otherwise, if you jump in to the source straight away without any idea or some understanding, you could end up causing your code to not compile or not work.

And that is my $0.02 CAD.


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kingofmk98
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Posted: 23rd Jun 2013 06:24
@BlackFox Oh thanks for the link, it sure will help! I have some coding experience in java and some c++ as i was working on a game but it has come to a stop as of right now as i been wanting to work with FPSC again. Thanks for the help though really appreciate it!
s4real
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Posted: 23rd Jun 2013 13:24
Another tip is If you going to add a big feature write it in dbp first and not in fpsc as a tech demo to make sure it works then add it to fpsc.

This is a good way to add all your features by making tech demo's first in dbp.

best s4real

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