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3 Dimensional Chat / Captain of the Black Steel Aker ( ascension X character modeling)

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ascension
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Posted: 22nd Jun 2013 04:21 Edited at: 30th Jun 2013 04:42
For all of those that know me my name is Chris Sanders and I've been working with a small team to design a new fighting game for the ouya called ascension X. We have recently moved to modeling and I have been working on this character all day long. I can't seem to get it right and want to ask for advice. I think someone on this forum might be able to help me. the model is beeing made in 3D studio max and Zbrush.

You can find more information on the ascension project on our facebook fanpage found https://www.facebook.com/AscensionX2013

the concept art



work in progress


Ortu
DBPro Master
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Posted: 22nd Jun 2013 04:40
really nice concept. you have a good start, but i think part of your problem may be that you are trying to model just an outer shell. without the underlying forms to provide structure and reference, this can be more difficult than it might seem like it should be.

one thing specifically that i notice are the bands over the chest. you have them just awkwardly merging/meeting together, while the concept has them wrapped around a ring

Shazam!
ascension
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Posted: 22nd Jun 2013 04:53
Your right i will be taking all day tomorrow trying to fix that and the stupid cloth. Finding references now.
Pincho Paxton
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Posted: 23rd Jun 2013 00:34
It's a nice design. Can't wait to see the finished product.

ascension
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Posted: 30th Jun 2013 04:43
Looks like you guys where right I completely restarted and this model is looking much better. I've been taking my time and building good forms in max first.
Ortu
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Posted: 30th Jun 2013 06:56
good to hear, keep posting progress!

Shazam!
ascension
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Posted: 9th Jul 2013 00:24
another update, been cranking away in Zbrush in my spare time.



Daniel wright 2311
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Posted: 9th Jul 2013 02:31
Looks a little high in polys, other then that, nice.

my signature keeps being erased by a mod So this is my new signature.
ascension
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Posted: 9th Jul 2013 02:43
ye this is extremely high in poly will be using this to create normal maps for the low poly character.
Ortu
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Posted: 9th Jul 2013 03:13 Edited at: 9th Jul 2013 03:28
looking good man, this is coming along nicely!

you should leave the original wip shots up, its always neat to see the progression of work and it keeps the comments and critique relevant and helpful to others.

Shazam!
ascension
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Posted: 10th Jul 2013 06:44
I suppose u are right and this looks a thousand times better than it did originally.
ascension
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Posted: 26th Aug 2013 07:12 Edited at: 26th Aug 2013 07:14
I went back and started reworking this model.
ascension
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Posted: 14th Sep 2013 00:19
a new update of our 3d character

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