Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Help with DarkBasic Pro Update

Author
Message
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 25th Jun 2013 16:31
After updating Dark Basic Professional for the first time in a long time, my code does not work at all!

I updated using the most recent update (7.62) My project was thrown for a loop (pardon the pun...).

Whenever I compile and run my game (which is a third person hack and slash), my program runs much quicker than it has in the past, it is extremely jittery, the models don't actually loop correctly, and some sound settings are off.

After noticing this problem, I uninstalled and reverted back to the original Dark Basic Professional (which I was fine with), but now 3d cloth and physics particles (or whatever it is called) does not work at all. I guess I updated since then before? Because now I get a physics error on the original version.

I don't have any idea as to what to do.
Any help is appreciated, thanks.
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 25th Jun 2013 19:34
There also is a problem that some of the code generically just isn't working.. like I have panning feature and it cuts off at about 180 degrees even though it has never done this before.
SamKM
17
Years of Service
User Offline
Joined: 25th May 2009
Location:
Posted: 25th Jun 2013 23:00
Hmmmm... Well, this looks like it could be tricky to solve D:
Do you know (roughly ) what version you upgraded from? If it's a really old version, then there could be a fair few differences in the commands... Mostly commands having their parameters changed, or changed to fix bugs in them, that maybe your code was written to take account of?
Are you happy to post some of the code here that you think is bugged?
I'm guessing that the reason that physics aren't working are that if you uninstalled then reinstalled DBPro to downgrade, you probably wiped your installation of whatever physics plugin you're using
You might wanna try reinstalling that
Good luck
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 25th Jun 2013 23:23
When I purchased Dark Basic Pro, the date of the program was January 19, 2010 (purchased November 2011).

I updated to the most recent one (7.62 from roughly a year ago). And physics from the cloth 3D particles are just projects. The installation comes with later Dark Basic Pro versions (after they added the particles) but when I upgrade is when I get the problem. If I could install these files to the older version it'd be golden but it is just project files (.dbo and .dba).

I do not think any code is "glitched" and I checked the parameters and they seem pretty similar / the same. Here is one piece of code that has not changed yet the object still does not loop:

WickedX
17
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 26th Jun 2013 08:06
DBPro V7.4. Includes the Cloth and Particles plug-in and does not suffer from the Windows7 SP1 bug. I use Windows7 and Windows XP and most of the issues I see people having on the forum, I cannot duplicate. Down side, may not be compatible with the Dark Dynamics and Dark Occlusion plug-ins.
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 26th Jun 2013 14:48
I do not use Dark Dynamics so it is okay. Actually, since you mentioned v7.4 has the plug-in update I am going to save those plug-ins and try to put them in the '10 version then I enjoy! Thanks for letting me know ^^
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 26th Jun 2013 15:08
Ughh I still have the same problem in v7.4. The original is the only one that works.. I do have Windows 7 SP1 64bit. If one of the moderators could just provide a link for the plug-ins that'd be perfect so I can just put them in the original '10 version I have.. because any later versions just mess up my entire code for some reason.
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 26th Jun 2013 16:50
Okay so version 7.1 also gives me the problem.. it is a problem with EVERY update.
JackDawson
14
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 26th Jun 2013 17:57 Edited at: 26th Jun 2013 18:16
Install this first :
http://www.thegamecreators.com/?m=view_product&id=2000&page=upgrade7-62

then install this over the top of it.

Compiler update : U77 ( looks like 1.077 )
http://forum.thegamecreators.com/?m=forum_view&t=180294&b=1

Make sure your running as administrator when you install these. ( Meaning Right Click the Install EXE file and choose "Run as Administrator". ) Running as administrator fixes a lot of Windows 7 x64 Gripes. I use this windows version myself and running as admin solved a lot of problems.
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 26th Jun 2013 23:35
Quote: "Install this first :
http://www.thegamecreators.com/?m=view_product&id=2000&page=upgrade7-62

then install this over the top of it.

Compiler update : U77 ( looks like 1.077 )
http://forum.thegamecreators.com/?m=forum_view&t=180294&b=1

Make sure your running as administrator when you install these. ( Meaning Right Click the Install EXE file and choose "Run as Administrator". ) Running as administrator fixes a lot of Windows 7 x64 Gripes. I use this windows version myself and running as admin solved a lot of problems."


JackDawson, after listening to your advice and installing those in that order with Run As Admin on, the graphics are normal speed and much smoother! Thank you.

HOWEVER, the "enemy" model still does not loop like it does in the original version. It more or less freezes and still moves. Also occasionally there is a ripple in the screen. Any advice?
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 27th Jun 2013 23:56
Does anyone know why my loop object declarations are not working? And it is ONLY for one object
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 28th Jun 2013 06:22
Okay I actually figured out why they weren't working! It had to do with an integer I was using. AKA if attack = 1 then do something else if it is 0 then do something else. I do not know why this changed in the newer version.

To anyone: Did any math (like sqrt, atan, asin, anything) or anything with integers and declarations change in the past like 7 updates? If so, how? Thank you!
JackDawson
14
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 29th Jun 2013 05:44
Sorry I didn't see this thread until now. Been really busy working on my own game idea. Anyhow your welcome and glad it helped. I am not familiar with your current code issue though.

Jack
Master SeePlusPlus
13
Years of Service
User Offline
Joined: 30th Dec 2012
Location:
Posted: 29th Jun 2013 15:40
It's okay about the code now. I fixed it and actually idk why it worked in the original version haha It seemed like just stupid mistakes. Also using the support ticket they told me I needed to update my gfx card driver. That fixed some issues as well. Thanks everyone, glad the dbPro community is helpful!

Login to post a reply

Server time is: 2026-07-08 04:22:46
Your offset time is: 2026-07-08 04:22:46