First, make sure that you understand that the AppGameKit IDE will not run on your MacBook (unless you have a virtualized Windows environment on it).
But, after copying the following directories from your Windows AppGameKit directory (and this set is valid for v10812+), you can create both Tier 1 and Tier 2 iOS and Mac apps:
<AGKDIR>/IDE/apps/interpreter
<AGKDIR>/IDE/apps/interpreter_ios
<AGKDIR>/IDE/apps/interpreter_mac
<AGKDIR>/IDE/apps/template_ios
<AGKDIR>/IDE/apps/template_mac
<AGKDIR>/IDE/common
<AGKDIR>/IDE/Help (this is up to you, whether you want local help)
<AGKDIR>/IDE/platform/apple
<AGKDIR>/IDE/platform/mac
And, yes, with v10814, you do have 3D capability.
Whether your Macbook has the right OpenGL version, I don't know. OpenGL version 2.0 is required for full AppGameKit functionality.
(This is the third or fourth time today that I have posted these same instructions.)
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master