if for say i'll add
100 sprites to a random place in screen... using the DrawSprite command , where the original sprite is offscreen or hidden..
and i use EnableClearColor(0)
so actually all im doing is just DrawSprite to diffrent locations on screen...
how come if i donot clean the screen...
how come the getManagedSpriteDrawCalls keep increasing and no stay steady at 100 as the number of the sprites i draw each frame..
it feels like i made a mistake somewhere however it might be a bug or this is just how AppGameKit works... i think the problem is on my end..
any thoughts?
like if i draw 100 sprites per frame
then the managedSpriteDrawCalls should be 100
cause if i'll enableClearColor(1) then you will see only 100 sprites per frame...
but when its off its 100 + 100 + 100 + 100 and so on.. which should not happen...