Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Using some (open source) maps with AGK

Author
Message
CodeTrasher
12
Years of Service
User Offline
Joined: 18th Jul 2012
Location: Tampere, Finland
Posted: 3rd Jul 2013 18:39
Hi all,

as stated in the subject, I'm interested in knowing if usage some sort of street or geographical map library is possible in AGK.

Obviously, I'm planning my app/game towards Tier 2, so the map library should be used with C++, too. If you have experience or you some how know this is possible and you could recommend some libraries, please let me know.

- CodeTrasher
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 3rd Jul 2013 18:57
i am sure someone make a lib for it.
http://www.openstreetmap.org/
CodeTrasher
12
Years of Service
User Offline
Joined: 18th Jul 2012
Location: Tampere, Finland
Posted: 4th Jul 2013 14:39
Markus, thanks for your reply.

Yes, I know Openstreet Maps already, and had a quick glance on the site but I didn't find anything useful yet.

My point really was if anybody else had made an AppGameKit app or game which involves usage of Google Maps etc. and has experience with this. I could look out for the perfect Map API for me, but I thought I could make it easier for me to ask here first

Appreciated your help, though

- CodeTrasher
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 4th Jul 2013 18:18
here is a good start point if no one have a agk example
http://wiki.openstreetmap.org/wiki/Develop

also there exist some opensource for geo caching or maps for flight simulators.

about game:
if you use online maps, u must ask server owner before.
or maybe using offline map files.
CodeTrasher
12
Years of Service
User Offline
Joined: 18th Jul 2012
Location: Tampere, Finland
Posted: 4th Jul 2013 19:12
You brought up another thing I've had on my mind: whether to use offline maps or not. I assume that if I decided to use offline maps this end up with a considerably larger executable.

This also raises up a question: will people rather download a much larger file and don't need internet again with the app; or enjoy downloading tinier file but will need internet connection for using the app.

Tell me what do you think of this, guys.

-CodeTrasher
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 4th Jul 2013 22:43
ohh, without internet flatrate web is very expensive.
at ms xna the indie games had a upload limit.
i don't know if google/apple shops have limits too.
for navigation its better to have uptodate maps or not older then a few years.
what kind of game you will make?
CodeTrasher
12
Years of Service
User Offline
Joined: 18th Jul 2012
Location: Tampere, Finland
Posted: 4th Jul 2013 23:20
I've been playing with the idea of a social outdoor mobile game. It would be treasure hunt type of game, where a hidden QR code tag represents the treasure and players will use their smart phones for finding and 'collecting' the treasure.

After thinking it again, it might not need any maps at all, but it would've made it more authentic. I will have to think my idea through several times. I'm glad I asked since I got a chance to update my idea
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 5th Jul 2013 00:20
ah,ok.
i like geo caching and multi caches over some points to reach the treasure. i use special garmin hardware for it because weather and accu lifetime.

maybe u can use a area photo and then place some pieces(other photos made before as thumbnail) on it
at device (game editor) and then u must goto this in real.

Login to post a reply

Server time is: 2024-11-24 15:58:07
Your offset time is: 2024-11-24 15:58:07