I did some testing and the map data is actualy realy easy to load into agk.
If you create a map within tile studio you can load in your map into agk just like this....
1. draw your map using tilestudio
2. select Map...and export map
3. select 32bit 0 or 1 based in the menu and save
[0 based]
this means that the first tile is numbered as zero and up.
[1 based]
this means that the first tile is numbered as 1 and up.
to load use this code in agk
//create game map
//0 based example
opentoread(1,"mapdata")
for y=1 to 32 step 1
for x=1 to 52 step 1
a=readinteger(1)
a=a+1
if a>15 then a=15
if a<1 then a=1
map[x,y]=a
next x
next y
closefile(1)
and your maps loaded into agk.
if anyone needs help just let me know and I can simplify it further.
all you need to know is your x,y sizes and how many tiles are in your tile set. create an array to hold the data. it sure beats trying to manualy enter all that in.
my map specs were 52x32x(15 different tiles)