This is my retro tile RPG work in progress.
It is programmed in Tier 1.
The tiles are 64x64 but they have been drawn to resemble a game from the mid-90s. Movement is step-based. All characters have 4 frames of animation.
Current features include:

Line of sight darkness scaled by distance.

Zoom mode.

Light mode.

Tile types that manage sound effects, blocking, etc.

512x512 main world map.

Basic sound effects.

Basic error trapping.

Terrain penalties.

Edit mode (partially complete).
The main map is completely mapped. All tiles have been drawn. All tile data has been input. Most of the object data has been input. The story has been written.
To be done:
Input NPC data
Finish inputting object data
Terrain tile palette for edit mode
Insert Object mode
Insert NPC mode
Text handling
More GUI elements (eg: inventory)
Basic combat (roguelike style)
Special effects
Save/Load game state
Save edited map state.
I am shooting to release by the end of the year but I'm a one-man band so if I get stuck on some programming problem then it will be later than that.
My targeted platforms are Windows and OSX. If I can make it work on a phone later that is a bonus.
The story is similar to other games of the retro tile RPG genre with some quirks to keep things interesting.
Here is a video of my game in action.
http://youtu.be/Nbyk7wSdKBs
Hit HD and full-screen it for the best view. If it's blurry, it's because of Youtube. Hit HD again, wait for it to load HD this time, and retry.
Here's a screen shot.
Thanks!
If some mod could change the post title to "[WIP][Tier 1] Retro Tile RPG" that would be super.