I think I've already found the answer to this but I'm hoping it's wrong.
I made a very low poly model for use in casting a shadow of my large poly main character (got the idea from Shenmue), then set alpha mapping to 0.
The problem is The shadow also is being cast onto the visible character and I can't find a way to exclude it. The only things that seem to work is to turn ghost object on my visible character, which is not a good option, and zdepth off, which also doesn't work very well. Any ideas? I've tried to make sure the shadow casting object is inside the visible model but even so.
I can't use any of the shadow shaders floating around because the object is made of limbs using multiple shaders so shadow shading seems to be my only option. Just need help getting those shadows off my visible character.
http://mattsmith.carbonmade.com/