Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / talk then walk Benjamin Aeilkema conversation script

Author
Message
evilangel
10
Years of Service
User Offline
Joined: 17th May 2013
Location:
Posted: 11th Jul 2013 18:17
regards

I am using the script of Benjamin Aeilkema for conversation, I want that after I talk the character walk follow a waypoint

thanks
evilangel
10
Years of Service
User Offline
Joined: 17th May 2013
Location:
Posted: 13th Jul 2013 02:05
hi, i solved

;Created by Benjamin Aeilkema modified by evilangel

;Header

desc = game conversation

;walk up to an character and he will display a messages. when the user presses enter the next message will be shown
;when the user presses enter once more, the last message will display.
;sounds come after pressing enter

;Triggers
;waypointstates
:state=2,waypointstate=0:animate=2,waypointstart
:state=2,waypointstate=3:animate=2,waypointnext
:state=2,waypointstate=4:animate=2,waypointrandom
:state=2,waypointstate=5:waypointstop
:plrwithinzone=1:plrdisable=10000
:state=0,plrwithinzone=1:plrdisable=10000,state=1
:state=1:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\huds\dialogosdeadland\nivel3\soldier1.png,hudname=soldier1,hudhide=1,hudmake=display,state=10


:state=10,plrdistwithin=160:rotatetoplr
:state=10,plrdistwithin=60:rotatetoplr,hudshow=soldier1
:state=10,plrusingaction=1:hudunshow=soldier1,timerstart,state=15
:state=15,timergreater=500:state=2



:state=2,plrwithinzone=1:plrdisable=0



;End of Script

Login to post a reply

Server time is: 2024-04-19 17:00:16
Your offset time is: 2024-04-19 17:00:16