Aren't you afraid someone might steal your posts?

In the time you've taken to try to get your points across to us you could have surely contributed to any number of projects or written up a couple thousand words for your document.
Consider the time that everyone here is voluntarily giving away to try to make their point. Think of all the people who view the conversations and don't pay (with a post in response). Do we only draw the line when money is involved? I don't think so. I would give a fruit to a friend, or another human being, who is simply hungry. They could die right after that and never contribute anything for the contribution I gave to them. This does not harm me or take anything away. So clearly the line is not there... I'm sure most of us have done gratis projects. We're not harmed by someone taking them and using them for their own purposes ... because we don't say we want money from them? So it must be when we put effort into a project and then say "we want to be paid for this effort." That seems odd. It sounds like it devalues the project itself. (And I'd argue that it does, but this is not the thread for that argument.)
So let me skip forward to paid for projects. Yes. The content creator surviving is important. You still have the Internet, and a cat (though if the cat is starving I'd recommend asking for some help; you're okay with others asking you for help, so you should also be okay with asking for help--no double-standard then)...
Let's say you've spent a bunch of time making one of these:

. Great! Now let's assume you've got a duplicator that has practically zero cost to run. So now you can have these:
























(24). Excellent! Now a pirate somewhere takes time to
buy your content. But, then he makes his own duplicator. He spends additional time and effort to try to remove this odd thing called "DRM." It stands to reason that, having spent all this time on removing the project that he might want to
sell it so he can get paid for the work he's done. Surely if he does this then he's diverting
sales to himself. He would then be profiting on both your own work, and his. Of course, he might just release the part that removes the DRM, but that rarely happens in practice. (Though I would much prefer that solution!) But wait, he doesn't do any of that that. What does he do? Releases it, gratis. He has this duplicator that duplicates it
almost exactly. The difference is that one version has DRM and the other version doesn't. The version he's distributing looks almost identical to your version, but is more
practical for the end-user. The DRM-conscious end-user decides then to download the DRM-free version the only way they're
aware of; through piracy. The pirate actually did a service to the end-user that, even if you may have been willing to do, did not. The pirate might even say, as many pirates do, "if you like this, please support the creator." So, he paid for your content, made it work the way millions of users would
prefer for it to work, and then advertised to you. But he's still morally wrong because he... stole
potential sales? It has to be potential sales because look at this, not only did the pirate not actually remove from any of your copies of the content, but you still have the ability to make twice (or any other number of times) as many copies of the content as you had before. You've still got all these:
























(24).
But, you
could have had one of these

if just
one or two more people
bought your project. The fact of the matter is though, you might have had
even less sales because of a
lack of piracy. Sure, it could've gone the other way, but as you said, you can't prove that. Being a rational person, I prefer to use empirical evidence when I analyze such matters for myself. But we're not relying on empirical evidence here, are we? We're all just doing "what if." We
don't know.
So, let's assume it's the worst (realistic) case. Let's say you've got this content:

. Only one person buys it. That person then breaks the DRM and distributes the DRM free version. Thousands of other people get the DRM free version. Here's my analysis on that:
(1) The audience you're selling to is out of money.
(2) Your product isn't good enough to gather sales on its own.
(3) You don't have enough advertisement.
(4) Your product is too expensive.
(5) People don't like DRM being enforced. (As is evidenced by Xbox One and the efforts done to petition against Digital Restrictions Management in HTML5.)
Solutions:
(1) Refactor your product so it matches the type of audience you
can make a profit from.
(2) Improve your product.
(3) Get more advertisement (there are gratis methods of doing so; even just asking for reviews or giving gratis copies away to some bloggers can do this).
(4) Reduce the price of your product.
(5) Remove DRM.
All of that, with the exception of point 5, is common business sense. If you can't do
any of that (and I refuse to believe that none of those options are viable) then chances are your product just shouldn't be a paid-for system.
A lot of anti-piracy tactics just
hurt the end-user as outlined in my prior posts. Taking time away from them (and by the way, you can't get time back like you can money).
Quote: "Alexey Pajitnov"
According to Wikipedia, after Tetris, he went on to make (or work on):
Welltris
Faces
Hatris
Knight Move
Wordtris
El-Fish
Wild Snake
Knight Moves
Ice & Fire
Tetrisphere
Microsoft Entertainment Pack: The Puzzle Collection
Microsoft Pandora's Box
(all of the above was BEFORE the year 2000).
AFTER he got the rights to Tetris in 2004, according to you, he didn't make anything even remotely related to Tetris. Actually, his involvement in the industry
slowed down. After 2004 he only made four relatively small games:
Hexic HD
Dwice
Hexic 2
(five year pause)
Marbly (released just this year)
And actually, it seems that for all of these games he's only the "Original concept" guy or a designer.
He seems to be well-off and the evidence suggest he's been that way ever since Tetris.
Quote: "Anyone? you mean the small percentage of the user base with suitable programming experience."
Yes, anyone.
Programming isn't hard. Anyone can be a programmer. It sure took a lot of time to figure out how to read! Man, this logic stuff
sure is difficult. Sure, implementing a complex feature out the door is going to be too big of a task for a first time programmer, but at least then they'll have something they can do. A lot of people are just too apathetic to do anything. Even this children's cartoon has it right: The two most important things are freedom and peace of mind. And as Benjamin Franklin said (paraphrased), "Those who would sacrifice liberty for security deserve neither and will lose both." In this case, "security" can be interpreted as convenience -- the security of not dealing with difficulty.
VLC got £47,056 to implement support for Windows 8. That's hard evidence of a free software project getting non-restricted funds for the task they wanted to do. (I feel this is more relevant in the other thread, but the quote was mentioned here, so I'll respond here.) Average Joe has options for getting what he wants done. People don't realize this. You can vote with your wallets. Or you can contribute the code straight-up. There's even a game engine that's completely gratis
but the developers still make money by people
sponsoring development of certain features. The most funded features get put in first. These models
are acceptable, and do work. This does apply for content creation as well.
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It is not the job of an open Internet to implement mechanisms for restrictions. If you allow these travesties of "security" to take place, you are sacrificing your own liberty and imposing on millions of users beyond the content you produce. You are in effect infecting not just your customers, but also yourself, your family, your friends and neighbors, and generations of people to come. If you insist on using this restriction technology, do so with existing mechanisms and be sure to let your users know
you don't trust them.
That may sound harsh, but that's truly what is happening.
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“I'm going to punch DXGI in the face. Repeatedly.” ~Aras Pranckevicius