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AppGameKit Classic Chat / No Mac and I don;'t really want to spend $1,200 to develop IOS apps

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World Class Multimedia
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Location: Florida, USA
Posted: 15th Jul 2013 17:01 Edited at: 15th Jul 2013 17:04
Is there any possible way to compile to IOS WITHOUT a Mac?

I don't own one and I don't know anyone with one.

Even a Mac Mini is a bit too much for me right now. Is there any software that can compile xcode without a Mac? I do own a nice iPad - any compilers for that (without jailbreaking it)?

I so want to create apps for iDevices, but really don't want (or need) a Mac for anything else.

Mike

YOU DREAM IT - WE CREATE IT!
www.world-class-multimedia.com
For world-class virtual instruments - www.supersynths.com
haliop
User Banned
Posted: 15th Jul 2013 17:12
you dont have to spent 1200 $ ...
buy a Mac Mini... i got it for about 500 - 600 $ for a new one
you can also get a second hand mac... which will cost even less
also you can ask a friend to loan you a mac...
or rent one , in israel we can rent a mac for a month for about 600 shekels.. its about 120 $ , you can even rent for a week for about 50 $ or less i think...

about 29 shekels for a day which is about 8 $ ...

Van B
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Location: Sunnyvale
Posted: 15th Jul 2013 17:17
Not if you want to publish on the apple store, with royalties etc.

If you want apple monez then you need an apple computer. But in saying that, it's something you should be certain about anyway, something that should be funded. If you make a game, release it on PC and Android first, and if it makes enough spare money, get a mac then so you can make iOS versions. Unless your product is already making money, don't bother with the iOS market... it's basically bursting at the seams with games and hitting that golden front page is practically impossible these days.

There is also the option of TGC getting involved if your project is good enough - like pass the project onto them for making an iOS version - but it would have to be pretty special - as I said the iOS game market is a veritable colostomy bag.

I got a fever, and the only prescription, is more memes.
Markus
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Posted: 15th Jul 2013 17:18
i think you can run it also as virtual pc but you need at least the
original os+developer license if you want sell your apps in store.
Ancient Lady
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Posted: 15th Jul 2013 17:24
But, to answer the original question, no.

Apple requires that iOS apps be built with Xcode on a Mac device.

A Mac Mini works fine (I have one). And you can connect it up to any mouse/keyboard/monitor that you have. But, if you do get a used one, make sure that it has an Intel CPU, otherwise it won't work properly with AppGameKit stuff. Don't get anything before 2006 (when they switched to the Intel Core Duo instead of the PowerPC G4 for the CPU). This page identifies the versions made.

And you probably want 4GB RAM or better (otherwise it is slow).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Markus
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Posted: 15th Jul 2013 17:29
@Ancient Lady
did the ios don't work in a vm ware pc?
Ancient Lady
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Posted: 15th Jul 2013 17:33
Quote: "did the ios don't work in a vm ware pc? "

If you mean can you run Xcode in VMware on a Windows/Linux PC, in theory.

But my understanding is that Apple also requires that virtualized OS X only be done on a Mac device. You are not allowed to virtualize OS X on a Windows or Linux PC.

So, the answer is "No".

Apple requires, by their license, that an iOS app be built in Xcode on a Mac device (it does not specify OS X, it specifies Mac).

A bit of a pain in the rear and not cheap for Apple publishing. You also need to get and maintain an Apple iOS Developer's License at $99 USD/year.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Markus
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Posted: 15th Jul 2013 17:57
@Ancient Lady
hmmm, then its a reason for boycott apple...
haliop
User Banned
Posted: 15th Jul 2013 18:07
i almost boycott apple but then i realized that , apple will stay a big part of the mobile market for a long time from now
even tough Android devices will be better as they are now already better then what Apple has to offer and cheaper and also Windows 8 Phone will have a better market share in the years to come
i think that apple will always hold atleast 30 percent of the mobile markets cause their devices are just right ... so i guess sometimes we gotta keep our heads down and just roll with it ...

do what Whatsup MSNGR did ... give it free on Android and Paid on iOS ..
i always hated apple just becouse melons taste better

SoftMotion3D
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Posted: 15th Jul 2013 18:24 Edited at: 15th Jul 2013 18:27
yeah I really dislike how the apple scene works as well....but I did notice one thing not mentioned....

Correct me if im wrong but I think that tgc will build you a player for 20 some odd bucks after you have purchased an ios developer license .... and I also believe they will compile a finished product for you if you arrange a deal with them.

soo.... you may not need a mac afterall...but it will cut into your profits.

jlahtinen
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Posted: 15th Jul 2013 18:51
I once installed a OSX on a normal PC, how about that?

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World Class Multimedia
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Posted: 15th Jul 2013 19:20
I never thought about buying used gear. Turns out I can buy a Macbook air for as little as $250. There's some good ones for around $350.

That I can spend!

Mike

YOU DREAM IT - WE CREATE IT!
www.world-class-multimedia.com
For world-class virtual instruments - www.supersynths.com
Ancient Lady
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Posted: 15th Jul 2013 20:59
@jlahtinen, it might have worked. But I bet it is against Apple's license.

@World Class Multimedia, again, make sure it is an Intel based CPU, or it won't work with AGK.

@SMD_3D Interactive, TGC might do production versions for people, but you still must have your own iOS Developer's License for signing the app.

@Markus, good luck with that. As haliop points out, they are the biggest market right now.

Cheers,
Ancient Lady
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jlahtinen
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Posted: 15th Jul 2013 21:25
@Ancient Lady

Yes I know and I do not encourage anyone to try, but that's what I would do. There is no sensible reason to separate Macs from PC's anymore in my point of view. As far as I see it, they are both PC's and installing OSX to non-Apple is ok.

Just for the record, I do not approve piracy. And if anyone tries to develop seriously to Apple, it is recommended to have the "real deal".

My simple, free AppGameKit app, made in under 60mins.
Download it from Google Play
tornado
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Posted: 22nd Jul 2013 18:26
Alternatively to buying a Mac, you can work together with someone who owns a Mac and a copy of AGK. With all the pros and cons, the result is that you can get your app published (and using .byc file means no source code distribution needed)

Ancient Lady
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Posted: 22nd Jul 2013 19:28
tornado's suggestion will work. But you still have to have your own Apple iOS Developer's License (unless you want to produce under the name of the person who has the Mac).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
easter bunny
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Playing: Dota 2
Posted: 23rd Jul 2013 04:01 Edited at: 23rd Jul 2013 04:02
Quote: "Alternatively to buying a Mac, you can work together with someone who owns a Mac and a copy of AGK. With all the pros and cons, the result is that you can get your app published (and using .byc file means no source code distribution needed)"

yep

Quote: "Yes I know and I do not encourage anyone to try, but that's what I would do. There is no sensible reason to separate Macs from PC's anymore in my point of view. As far as I see it, they are both PC's and installing OSX to non-Apple is ok."


legal:
http://www.lockergnome.com/osx/2012/02/24/are-hackintosh-computers-legal/
http://en.wikipedia.org/wiki/OSx86
http://c4sif.org/2012/10/are-hackintosh-computers-legal-no-but-only-because-of-copyright/

Developing:
http://www.tonymacx86.com/ios-development/40213-developing-your-hackintosh-xcode-ios-cocoa.html
http://stackoverflow.com/questions/644225/iphone-development-on-hackintosh
http://iphonedevsdk.com/forum/business-legal-app-store/78896-using-hackinctosh-to-develop-iphone-app-what-s-your-opinion.html

The Daddy
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Posted: 27th Jul 2013 21:22
Or you could use a virtual cloud mac....

Example

http://www.macincloud.com/


Good luck

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All the juicy you could ever dream of!
xGEKKOx
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Posted: 28th Jul 2013 08:03
Well if yours is an hobby, try with android. If you wanna start a real job, you need to invest money (Like in all the indy jobs in this world) with Apple. Start like me from scratch, and go for the top!!
Good luck!


Long life to Steve!
Zwarteziel
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Posted: 28th Jul 2013 11:23 Edited at: 28th Jul 2013 12:32
I've never been to fond of Apple products (to 'closed', to expensive), but am still curious if my stuff will work on it. What would be a good 'no frills', second-hand setup to look for? Would an old Mac Mini suffice to purely compile? (For instance a G4, 1.25Ghz, 1Gb mem, Snow Leopard 10.5.8 setup?)
xGEKKOx
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Posted: 28th Jul 2013 16:52
You need an Intel one, with 10.6 at least i think.
But i suggest 10.8 with 4Gb or will be very slow and lack of frameworks.

Long life to Steve!
kamac
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Posted: 30th Jul 2013 20:57
If you want, you can always go with some solution that got this sorted out. Adobe AIR being the one. (it allows you to build an iOS app from windows)

I believe TGC's online solution for building apps will allow this too, sooner or later.

Follow me on twitter! @MotionStruct
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Zwarteziel
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Posted: 30th Jul 2013 21:41
Thanks xGEKKOx, it is good to have some reference when browsing for second-hand stuff. Turns out that the 4GB configurations are quite costly still. Hadn't expected that. (I mean: it's just RAM, right?). There are a lot of sets with 2GB, but I guess they won't work very ergonomically.

@kamac: if TGC would provide such a tool, that would be great. But would it be easy to run on a non-rooted device?
xGEKKOx
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Posted: 31st Jul 2013 05:09
I got my mac mini for 600€ and after the 1st payement of Apple i bought 2x2Gb cheap memory.
That's all.
When you build for the MAC all is fine on the Intel 4000, but when you launch the simulator all go slow.
In fact soon i will buy a Mac Pro to have much more power and a good graphic card.

Anyway to start the mac mini is the best.

Long life to Steve!

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